Archive for May, 2006
More shadows
Thursday, May 18th, 2006I extended the shadow projection to work with any model in the game (including moving tree leaves), and they can project onto other models as well as the ground.


Starting shadows
Wednesday, May 10th, 2006Shadows are now working in-engine! They use a modified shadow mapping technique, and are blurred based on distance from the shadow caster due to diffraction and ambient lighting.



