Terrain LOD

Dynamic terrain level of detail is working now using a form of patch-based geomipmapping; this means that we can seamlessly render distant terrain at lower level of detail, so polygon count does not increase exponentially as view distance increases. This means that we can make the far clip plane much farther away while maintaining high framerate, so you will be able to see far into the distance.

20 Responses to “Terrain LOD”

  1. MacWiggy Says:

    Woo! This is better than in Lugaru 1, where you can only see about 600 feet into the distance. (Very noticable when you’re flying)

    Thanks for blocking me, by the way.

  2. MacWiggy Says:

    Is it too early to ask for a basic demo? Not like a 20-day time trial that shows you all the game features, just a simple physics demonstration, where you can run around in space or something. I’m dying to play at least some part of Lugaru 2.

  3. David Says:

    Lugaru 2 is not ready enough to really have any kind of demo, but there will be a demo in the next month or two made using the Phoenix engine.

  4. StaffShock Says:

    Sweet! It’ll never leave the doc, guarantee.

  5. StaffShock Says:

    Oh, and edit… I’m guessing the demo doesn’t have any of the texture features you mentioned like multiple variations of the same texture to prevent tiling artifacts or something, the landscape is higher-res than Lugaru 1 but it still looks tiled, I’m betting that’ll change.

  6. David Says:

    Right, this version has complex texturing disabled to focus on the geometry.

  7. Matteo Says:

    Well really the polygon count increases only quadratically, not exponentially :P

  8. David Says:

    True :)

  9. MacWiggy Says:

    Alright Truce! Truce! Let me back in the forums! I’m sorry I was being an ass before. And don’t tell me that you sent me an email, because my email adress got deleted by accent.

  10. MacWiggy Says:

    *accident

  11. Xegrot Says:

    That’s your problem, Macwiggy… PM the admin instead of posting here, please. Anyway, I’m glad that the LOD got extended, because in the first Lugaru, I would wander off and I wouldnt be able to find the main area again… Sad isn’t it?

  12. MacWiggy Says:

    The terrain seems to be very blocky and repeated. (like the desktops that come with Mac OS 9) You should work on making them more fluid, solving the age-old problem. Or you could place a S**tload of buldings to cover the terrain, but that would take too long.

  13. David Says:

    The terrain *texture* is tiled at high frequency, and I will fix that when I start working on final terrain texturing.

  14. NickD Says:

    You should make a small town like in the image at the top of the forums. That would be freaking awesome.

  15. NickD Says:

    GASP! I thought you were making mountains and stuff… or hills… nice job by the way. Especially with the shaders… wait. Are you using shaders with OpenGL? I didn’t know that OpenGL supported shader libraries. Nice job, again! Shaders remind me of Beyond Good and Evil :P (Best PS2 game ever created).

  16. wasb Says:

    WOAH! the game looks good plz update more and tell me when it will come out plz

  17. wasb Says:

    by the way how much will it cost?

  18. wasb Says:

    the game looks beutiful!

  19. NovaNoah Says:

    yeah how much will lugaru 2 cost? $20?

  20. Cupcake Says:

    Uh, where’s that demo you said would come out? Would someone please help me find it if it did come out?

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