Physics Engine

I managed to combine my Wolfire work with Swarthmore class work by improving my physics engine and creating a small web page about how it works. You can find it here if you are interested; it has screenshots and videos of it in action.

9 Responses to “Physics Engine”

  1. NovaNoah Says:

    AWSOME!, AN UPDATE!!!

  2. NovaNoah Says:

    Woot! 1st comment too!

  3. UndeadHawk Says:

    Yay an update! And on my favourite subject also, I hope you can keep it up! Don’t feel any pressure though, I know you got things to do ;-)….

    (feel pressure rly…)

    /joke
    :-P

  4. NovaNoah Says:

    For a while i thought lugaru 2 was DEAD, but i guess not! I LOVE YOU DAVID!!

  5. Eluem Says:

    I played the Lugaru demo and it was awesome… I can’t wait for the second one… maybe I’ll be able to get some money and buy it lol… I mean.. multiplayer is really a big thing for me… I hope it betas or something sometime soon :)

  6. Nuky Says:

    I think I see some connections here, between the existing system in Lugaru 2 and the new work. ;)
    So far your system is already superior to just about any game out there, and you’re, like, not even done yet? Haha, awesome. =D

  7. Zantalo Says:

    Wow David that is awesome, I can’t wait to see ragdolls that don’t have infinite floppy feet like Bioshock! The procedural animation sounds amazing, Turner is going to look pretty damn sick when somebody tries pushing him over!

  8. UndeadHawk Says:

    This is gonna be one of the best games ever, I’m gonna buy this one for sure! This is one of the two games I have dreamt of for years.

  9. Cupcake Says:

    I don’t know what that means, but that’s fine w/ me! :D

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