Real skeletal animation
I extended the physics engine to support ligament and muscle constraints, and then attached them to a skeleton model to demonstrate how the shoulder joint works.
I extended the physics engine to support ligament and muscle constraints, and then attached them to a skeleton model to demonstrate how the shoulder joint works.
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April 29th, 2008 at 11:13 pm
Incredible, If the whole body is like that there would be no more complaints ever!
April 29th, 2008 at 11:14 pm
This Game is sounding awsom
May 1st, 2008 at 7:58 am
So will this be applied to ragdolls or what? I don’t understand what It’ll be used for, would you care to explain?
May 8th, 2008 at 4:39 am
Yeah, how ’bout ’splainin’ what this is used for?
May 10th, 2008 at 8:43 am
For skeletal animation, I suppose? =P
May 13th, 2008 at 4:42 am
Probably for ragdolls, since it says it’s using muscle constraints+ stuff