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	<title>Comments on: Real skeletal animation</title>
	<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/</link>
	<description>Behind the scenes of Wolfire Software</description>
	<pubDate>Wed, 23 Jul 2008 19:10:50 +0000</pubDate>
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	<item>
		<title>By: SPARTAN 117</title>
		<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8986</link>
		<author>SPARTAN 117</author>
		<pubDate>Tue, 13 May 2008 12:42:59 +0000</pubDate>
		<guid>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8986</guid>
		<description>Probably for ragdolls, since it says it's using muscle constraints+ stuff</description>
		<content:encoded><![CDATA[<p>Probably for ragdolls, since it says it&#8217;s using muscle constraints+ stuff</p>
]]></content:encoded>
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		<title>By: Nuky</title>
		<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8891</link>
		<author>Nuky</author>
		<pubDate>Sat, 10 May 2008 16:43:28 +0000</pubDate>
		<guid>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8891</guid>
		<description>For skeletal animation, I suppose? =P</description>
		<content:encoded><![CDATA[<p>For skeletal animation, I suppose? =P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SPARTAN 117</title>
		<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8823</link>
		<author>SPARTAN 117</author>
		<pubDate>Thu, 08 May 2008 12:39:11 +0000</pubDate>
		<guid>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8823</guid>
		<description>Yeah, how 'bout 'splainin' what this is used for?</description>
		<content:encoded><![CDATA[<p>Yeah, how &#8217;bout &#8217;splainin&#8217; what this is used for?</p>
]]></content:encoded>
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	<item>
		<title>By: UndeadHawk</title>
		<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8596</link>
		<author>UndeadHawk</author>
		<pubDate>Thu, 01 May 2008 15:58:47 +0000</pubDate>
		<guid>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8596</guid>
		<description>So will this be applied to ragdolls or what? I don't understand what It'll be used for, would you care to explain? :-)</description>
		<content:encoded><![CDATA[<p>So will this be applied to ragdolls or what? I don&#8217;t understand what It&#8217;ll be used for, would you care to explain? <img src='http://wolfire.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tannan</title>
		<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8574</link>
		<author>Tannan</author>
		<pubDate>Wed, 30 Apr 2008 07:14:53 +0000</pubDate>
		<guid>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8574</guid>
		<description>This Game is sounding awsom</description>
		<content:encoded><![CDATA[<p>This Game is sounding awsom</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NovaNoah</title>
		<link>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8573</link>
		<author>NovaNoah</author>
		<pubDate>Wed, 30 Apr 2008 07:13:32 +0000</pubDate>
		<guid>http://wolfire.com/blog/2008/04/29/real-skeletal-animation/#comment-8573</guid>
		<description>Incredible, If the whole body is like that there would be no more complaints ever!</description>
		<content:encoded><![CDATA[<p>Incredible, If the whole body is like that there would be no more complaints ever!</p>
]]></content:encoded>
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