Search found 4 matches

by fpsRF
Fri Feb 29, 2008 10:33 am
Forum: Lugaru
Topic: Blood on enemies/player
Replies: 4
Views: 4508

that is really awsome. the engine i am working with is open source so i might be able to try somthing like this, however i don't think it will be really easy. I am taking a CS major in college so mabey one day i might be able to do this. I am not that advanced yet though. Thanks for being so helpful...
by fpsRF
Wed Feb 27, 2008 11:44 am
Forum: Lugaru
Topic: Blood on enemies/player
Replies: 4
Views: 4508

ok, i now see how the collision works, but i still dont understand how you apply the new texture over the old one in the case of stabs and slashes. how is it so smooth and precise? the engine i am working with allows for multiple textures to be saves and swaped out in any one model also, but they ca...
by fpsRF
Wed Feb 27, 2008 10:18 am
Forum: Wolfire
Topic: I feel bad man
Replies: 45
Views: 33643

we should direct the developers to the gamemaker (version 9.0 or whatever) security system style.
the new one is practically uncrackable thanks to registration and activation of individual codes.
by fpsRF
Wed Feb 27, 2008 10:05 am
Forum: Lugaru
Topic: Blood on enemies/player
Replies: 4
Views: 4508

Blood on enemies/player

I am also a game developer and i couldent help but be amased by the way you could practically draw on the charecters in the game with sharp weapons. I know this has to be some kind of feature built into the core of the engine. It litterly looks like the weapon is a paint brush and the enemy is a can...