Search found 4 matches
- Fri Feb 29, 2008 10:33 am
- Forum: Lugaru
- Topic: Blood on enemies/player
- Replies: 4
- Views: 4508
that is really awsome. the engine i am working with is open source so i might be able to try somthing like this, however i don't think it will be really easy. I am taking a CS major in college so mabey one day i might be able to do this. I am not that advanced yet though. Thanks for being so helpful...
- Wed Feb 27, 2008 11:44 am
- Forum: Lugaru
- Topic: Blood on enemies/player
- Replies: 4
- Views: 4508
ok, i now see how the collision works, but i still dont understand how you apply the new texture over the old one in the case of stabs and slashes. how is it so smooth and precise? the engine i am working with allows for multiple textures to be saves and swaped out in any one model also, but they ca...
- Wed Feb 27, 2008 10:18 am
- Forum: Wolfire
- Topic: I feel bad man
- Replies: 45
- Views: 33643
- Wed Feb 27, 2008 10:05 am
- Forum: Lugaru
- Topic: Blood on enemies/player
- Replies: 4
- Views: 4508
Blood on enemies/player
I am also a game developer and i couldent help but be amased by the way you could practically draw on the charecters in the game with sharp weapons. I know this has to be some kind of feature built into the core of the engine. It litterly looks like the weapon is a paint brush and the enemy is a can...