Search found 1518 matches
- Tue Feb 21, 2017 1:56 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Analysis of physics in Overgrowth
- Replies: 1
- Views: 2328
Re: Analysis of physics in Overgrowth
That is really cool! One assumption is throwing the calculations off slightly -- in Overgrowth the jump force is not all applied at the moment of launch, part of it is applied over the following half-second, to allow players to control how high they jump using the single button. A side effect is tha...
- Thu Jan 26, 2017 7:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Dialogue Recording Problems
- Replies: 1
- Views: 2225
Re: Dialogue Recording Problems
In the new editor in internal_testing, you can record by moving the cursor into any 'say' command in the script.
- Wed Dec 14, 2016 3:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: download ?
- Replies: 1
- Views: 2103
Re: download ?
Please email [email protected] with whatever information you have, and we should be able to sort it out!
- Tue Nov 01, 2016 1:03 pm
- Forum: Randomness
- Topic: OpenGL and DirectX Simultaneously?
- Replies: 1
- Views: 13502
Re: OpenGL and DirectX Simultaneously?
Many games create rendering paths that support multiple APIs, including OpenGL, DirectX, Vulkan, and various console APIs, and that is the best way to do it if you have the time and resources.
- Sat Dec 05, 2015 3:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Thoughts on character models shown off in latest Alpha video
- Replies: 34
- Views: 16894
Re: Thoughts on character models shown off in latest Alpha v
We are definitely keeping the same realistic style to the rendering of the characters. Right now we're mostly experimenting with the proportions and such to make sure that the characters can animate properly and distinctively, and then we will work on the details, normal maps, and all that.
- Fri Nov 13, 2015 2:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: global illumination idea
- Replies: 2
- Views: 1999
Re: global illumination idea
Thanks for linking to that video, it looks really cool! My method is very fast as well though, and doesn't suffer from the drawbacks of that one (only one bounce, only directional light, no indirect shadows or occlusion). It can handle emissive surfaces, and combines well with decals and dynamic lig...
- Fri Oct 30, 2015 7:56 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Anyone else get this?
- Replies: 4
- Views: 2522
Re: Anyone else get this?
You can usually solve this kind of issue by clearing your local cache, or in this case you can probably just rename or delete your config file.
- Tue Aug 25, 2015 7:14 pm
- Forum: Desperate Gods
- Topic: Raw Card & Board Assets?
- Replies: 6
- Views: 23667
Re: Raw Card & Board Assets?
That is fine, go for it!
- Tue Aug 25, 2015 7:07 pm
- Forum: Wolfire
- Topic: GDC Presentation Question: Only 2 keyframes for anim?
- Replies: 3
- Views: 9954
Re: GDC Presentation Question: Only 2 keyframes for anim?
In Blender you can copy and paste poses, and you can also paste mirrored -- if you open the rabbit_rig.blend file in Blender 2.55, you can see how most of the animations are set up. There are actually 7 frames in a run, but only two unique ones. The rest are just mirrored or copied so I can see how ...
- Mon Aug 17, 2015 6:10 pm
- Forum: Modding
- Topic: [updated for a224] parallax mapping
- Replies: 27
- Views: 7399
Re: [i tried again] parallax mapping on the terrain
Looking cool! I recently heard of this tool, which can supposedly infer adequate height maps based on normal map info: https://www.knaldtech.com/
- Fri Aug 07, 2015 3:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: I'm loosing faith...
- Replies: 6
- Views: 3007
Re: I'm loosing faith...
I am focusing on expanding the team, which is something we never really tried before -- bringing in people both from the industry and from the Overgrowth community. I think that should speed up progress significantly.
- Wed Jul 22, 2015 4:35 pm
- Forum: Receiver
- Topic: My new project has Receiver-like reloading
- Replies: 11
- Views: 33221
Re: My new project has Receiver-like reloading
Looking good!
- Sun Feb 01, 2015 10:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Advance_testing A208.2
- Replies: 12
- Views: 5878
Re: Advance_testing A208.2
Also, I just posted A208.3 to advance_testing, which is mostly bug fixes for A208.2 -- it would be cool to hear if that fixes any of the problems reported here.
- Sun Feb 01, 2015 10:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Advance_testing A208.2
- Replies: 12
- Views: 5878
Re: Advance_testing A208.2
Would you mind sending a copy of this post via email to [email protected] ? Then I can better follow up with this issue.samjb1992 wrote:this build broke the game for me.
- Thu Jan 29, 2015 7:22 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Advance_testing A208.2
- Replies: 12
- Views: 5878
Advance_testing A208.2
Please let me know how this build is working for you. Here are some changes in no particular order: - Self-documenting script registration - Attached objects work with different character scales - Attached objects can be manipulated with editor - Can attach groups to characters - Can save characters...