Search found 17 matches

by chrisxy
Sat Aug 16, 2014 6:25 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Bug reporting station
Replies: 1041
Views: 239873

Re: Bug reporting station

In the arena sometimes the AI manages to choke someone to death before the fight started. They should be disqualified. I also have seen someone "getting choked" by nobody in the second round in the arena and then dying. Should make sure everything is really reset before starting the round....
by chrisxy
Fri Jan 31, 2014 9:55 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a205 build
Replies: 51
Views: 27997

Re: Unofficial Overgrowth a205 build

I really don't know anything about the windows executable so I can only say that opening the main overgrowth.exe or whatever with a hexeditor and search&replace might work but I really don't know. Don't try with text editors like notepad or so, because there's a good chance they'll try to do som...
by chrisxy
Wed Jan 29, 2014 3:28 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a205 build
Replies: 51
Views: 27997

Re: Unofficial Overgrowth a205 build

Jeff some of us or most are having this error: 0(1): error C0118: macros prefixed with 'GL_' are reserved How to fix it? I've tried downloading the alpha manually and verify on steam and nothing works. I'm on Windows 7-64bit The problem is that you have a driver with a glsl compiler that works acco...
by chrisxy
Mon Jan 27, 2014 7:06 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a205 build
Replies: 51
Views: 27997

Re: Unofficial Overgrowth a205 build

The steam version is now playable on gallium drivers if you replace GL_ARB_sample_shading_available both in the binary and in the shaders with sed -i "s/GL_ARB_sample_shading_available/XX_ARB_sample_shading_available/g" Overgrowth.bin.x86 for i in Data/GLSL/*; do sed -i "s/GL_ARB_samp...
by chrisxy
Sun Jan 26, 2014 12:02 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a205 build
Replies: 51
Views: 27997

Re: Unofficial Overgrowth a205 build

#define GL_ARB_sample_shading_available Ok, so I ran grep on the whole overgrowth thing and this string only appears in some checks in some shaders in Data/GLSL/ and in Overgrowth.bin.x86. So patching the binary and the shaders with sed works: sed -i "s/GL_ARB_sample_shading_available/XX_ARB_s...
by chrisxy
Sun Jan 26, 2014 7:12 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a205 build
Replies: 51
Views: 27997

Re: Unofficial Overgrowth a205 build

Well, I tried the steam version and overgrowth tries to make the glsl compiler compile a shader that contains #define GL_ARB_sample_shading_available But the GLSL 1.30 specification says All macro names prefixed with “GL_” (“GL” followed by a single underscore) are also reserved. Am I crazy or shoul...
by chrisxy
Sat Jan 25, 2014 4:35 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth Linux problems and their solutions/workarounds
Replies: 55
Views: 47692

Re: Overgrowth Linux problems and their solutions/workaround

I am trying to run the version from steam with mesa drivers and I am very confused. I get the error "Macro names starting with "GL_" are reserved." when trying to start a map. So I ran it with MESA_GLSL=dump $HOME/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh ./Overgrowth.b...
by chrisxy
Thu Feb 07, 2013 9:31 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a197 build
Replies: 79
Views: 17551

Re: Unofficial Overgrowth a197 build

On Linux I still needed to add #version 120 to the shaders for intel graphics. I did that this way: http://forums.wolfire.com/viewtopic.php?f=13&t=6868&start=555#p163159 Then it seems to work fine. But "Gladiator" segfaults on start: ***************** Calculating detail textures Fi...
by chrisxy
Fri Nov 16, 2012 3:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a193, weekly build
Replies: 41
Views: 10087

Re: Unofficial Overgrowth a193, weekly build

You people are having two problems. 1. The installer per default extracts files to /tmp. I don't know by heart how much it uses but it's definitely much more than 2 GB. To be sure, if you have less than 10 GB free in /tmp, use --target=/some/directory for the installer and be careful, it will delete...
by chrisxy
Tue Oct 02, 2012 1:35 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a192, weekly build
Replies: 31
Views: 8866

Re: Unofficial Overgrowth a192, weekly build

Windlord wrote:There used to be a bug tracking system. Trac, I believe.

Unfortunately it was not used enough.
But what would have been the harm in keeping it running then?
by chrisxy
Mon Aug 20, 2012 10:58 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a190, weekly build
Replies: 23
Views: 6625

Re: Unofficial Overgrowth a190, weekly build

On linux I'm still getting Removed 5148 degenerate triangles. *** glibc detected *** ./overgrowth.bin.x86_64: free(): invalid next size (normal): 0x00007f461461bc60 *** ======= Backtrace: ========= /lib/libc.so.6(+0x784b6)[0x7f46794594b6] ./overgrowth.bin.x86_64[0x42051e] ./overgrowth.bin.x86_64[0x4...
by chrisxy
Mon Aug 06, 2012 6:30 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a189, weekly build
Replies: 24
Views: 6923

Re: Unofficial Overgrowth a189, weekly build

- Fixed major Linux crash bug (Edward Rudd) 1. Yay, segfault with boost resolved. 2. *** glibc detected *** /home/chris/games/Overgrowth/overgrowth.bin.x86_64: free(): invalid next size (normal): 0x00007fff8ce93110 *** Backtrace: #0 0x00007ffff118cfa5 in raise () from /lib/libc.so.6 #1 0x00007ffff1...
by chrisxy
Wed Jul 25, 2012 8:41 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a187, weekly build
Replies: 44
Views: 10695

Re: Unofficial Overgrowth a187, weekly build

So it's at least three different: 0x0000000000449640 in std::vector<int, std::allocator<int> >::push_back(int const&) () 0x000000000092986f in btQuantizedBvh::setInternalNodeAabbMin(int, btVector3 const&) () 0x0000000000af53d3 in asIScriptFunction::asIScriptFunction() () (http://forums.wolfi...
by chrisxy
Tue Jul 24, 2012 3:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a187, weekly build
Replies: 44
Views: 10695

Re: Unofficial Overgrowth a187, weekly build

I too got a segfault and reported it for the last alpha. You can view a backtrace to see if it segfault is happening in a similar way. So instead of only having "it crashes for me too" we could see if it is only one problem or several. :) gdb ./overgrowth.bin.x86_64 ... (the debugger start...
by chrisxy
Tue Jul 03, 2012 1:04 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Overgrowth running on WebGL
Replies: 9
Views: 1632

Re: Overgrowth running on WebGL

Mhm, shaders don't compile but that is almost surely not your fault but the radeon driver's. Fragment shader failed to compile with the following errors: ERROR: 0:99 error(#110) Invalid Directive include ERROR: error(#273) 1 compilation errors. No code generated When you write not supported by Wolfi...