Search found 26 matches

by erazorhead
Tue Mar 09, 2010 7:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial alpha 69, weekly build
Replies: 25
Views: 4843

Re: Unofficial alpha 69, weekly build

I'm able to launch it now, with nothing connected to the MacBook Pro. I think the problems I was having are related to my external display or another externality. I'll do a little more poking around when I'm home again, and file a bug report if it's something reproducible.
by erazorhead
Tue Mar 09, 2010 3:59 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial alpha 69, weekly build
Replies: 25
Views: 4843

Re: Unofficial alpha 69, weekly build

liamrudel wrote:Looks like your running lugaru2.exe run Overgrowth.exe, if not.... I dunno.
I may have been unclear, sorry -- I'm running it under Mac OS, in which the application is all one double-clickable bundle called "Overgrowth a69.app"
by erazorhead
Tue Mar 09, 2010 5:00 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial alpha 69, weekly build
Replies: 25
Views: 4843

Re: Unofficial alpha 69, weekly build

Please forgive me if this is a known issue or there's something obvious I'm overlooking, but a69 does not launch for me. a61 (the last build I had a chance to download) still launches fine. I'm on a MacBook Pro Core 2 Duo, 3GB RAM, Radeon X1600, OS 10.6.2 -- if that makes a difference. I get the fol...
by erazorhead
Wed Sep 06, 2006 10:19 pm
Forum: Wolfire
Topic: how the humans died
Replies: 76
Views: 75452

sage, what'd be 100x easier is just using a program like quickascii

http://quickascii.sourceforge.net/
by erazorhead
Mon Sep 04, 2006 8:02 pm
Forum: Wolfire
Topic: how the humans died
Replies: 76
Views: 75452

Honestly, I have no idea what Jeff was supposedly talking about. This bears repeating. I've been on the Lugaru team since Lugaru 1 was a beta of a game engine and I've never heard anything about any dead humans or old human civilizations. As far as I always assumed, Lugaru takes place in its own, s...
by erazorhead
Sun Jul 16, 2006 3:26 pm
Forum: Lugaru
Topic: Lugaru Comic Strip! [7 zesty installments, story spoilers]
Replies: 145
Views: 194891

Vib rib, your comics are actually super funny. You have an excellent way with dialogue, and comedic timing, in particular. Color me surprised and impressed - you certainly exceeded my expectations mightily. If I were a mod I'd split this topic into two threads, and keep the first one focused on your...
by erazorhead
Sun Jun 11, 2006 4:03 pm
Forum: Wolfire
Topic: Bows and arrows
Replies: 105
Views: 91376

Xiao wrote:An over-the-shoulder camera bow aiming mode, in my opinion, would actually fit into Lugaru's world nicely. If there aren't bows you can use, surely there will be bows that NPCs use.
"surely"? :P
by erazorhead
Tue May 30, 2006 9:20 pm
Forum: Wolfire
Topic: Proposed website redesign
Replies: 17
Views: 19306

I think it's a good effort, and the folks here are being a little harsh. Just curious... was this done in iWeb? Some of us on the Lugaru 2 team have been working on a new site design, dark text on an earth-tone background and a little more engaging in the navigation department. Although Jeff's post...
by erazorhead
Mon May 29, 2006 11:25 pm
Forum: Wolfire
Topic: Proposed website redesign
Replies: 17
Views: 19306

I think it's a good effort, and the folks here are being a little harsh. Just curious... was this done in iWeb? Some of us on the Lugaru 2 team have been working on a new site design, dark text on an earth-tone background and a little more engaging in the navigation department. Although Jeff's post ...
by erazorhead
Sat May 20, 2006 4:46 am
Forum: Wolfire
Topic: Wolfire Development Blog!
Replies: 339
Views: 248299

fuckin' amazing
by erazorhead
Tue May 16, 2006 10:11 pm
Forum: Wolfire
Topic: Wolfire Development Blog!
Replies: 339
Views: 248299

i see a lot of next-gen games with super blocky shadows, it seems like. i always figured it was because tracing every model for a more accurate shadow used way too much cpu. i'd expect david has managed to code it so that this is not the case
by erazorhead
Mon May 15, 2006 12:53 pm
Forum: Lugaru
Topic: Alternate textures for rabbits and armor
Replies: 6
Views: 6743

Thanks for the feedback Silb. Side-by-side you can see a lot of time went into the face and head. I always thought the fur in the older texture was too uniform, like a rug; hence the varying levels of high contrast. But to each his own, of course :wink: -- feel free to paste the new head on the old ...
by erazorhead
Mon May 15, 2006 2:44 am
Forum: Wolfire
Topic: Wolfire Development Blog!
Replies: 339
Views: 248299

http://blog.wolfire.com/?p=42 Look at the screens.. self shadowing very clearly visible. I think we're talking about two different things. There's certainly shading on Turner in the screenshots, but self-shadowing usually refers to something more specific. This is an example, as is this . Notice on...
by erazorhead
Mon May 15, 2006 1:11 am
Forum: Lugaru
Topic: Alternate textures for rabbits and armor
Replies: 6
Views: 6743

Alternate textures for rabbits and armor

Hi all. If you don't know me, I did most of the original texture work on Lugaru 1. Nice to meet ya. I've really enjoyed discovering everyone's work on new assets - from the t-shirt project to Silb's amazing Temple Campaign. Amazing work guys, this has got to be the most talented fan base of any game...
by erazorhead
Tue Mar 14, 2006 2:16 pm
Forum: Lugaru
Topic: Lugaru on Intel Mac
Replies: 50
Views: 59332

Well, I'm not coding the game, but I have no reason to think you couldn't play it on a fast G5 as well as any of the new intel machines. Those dual- and quad-core G5 desktops are fast, believe me. FWIW. As for the whole team signing a copy, that's an awesome idea, but the team is pretty spread out. ...