It has got to be when i put my enemie's proportions all to160, put them on really high platforms and made them white
when they jumped of the plat forms they looked like giant flying marshmellows
maybe I could give you the level
but it is almost impossible to kill them (you would see why)
Search found 44 matches
- Sat May 06, 2006 9:21 pm
- Forum: Lugaru
- Topic: What is the funniest thing you have seen in lugaru?
- Replies: 17
- Views: 15035
- Sat May 06, 2006 1:43 pm
- Forum: Wolfire
- Topic: What are looking forward to the most in lugaru 2?
- Replies: 21
- Views: 22808
What are looking forward to the most in lugaru 2?
I really want to play multiplayer so badly
In my opinion it would be the biggest improvment in the game
In my opinion it would be the biggest improvment in the game
- Sat May 06, 2006 1:15 pm
- Forum: Wolfire
- Topic: Additions to Lugaru 2: Open-ended-ness
- Replies: 126
- Views: 110917
I think that the major way of getting weapons in the game should be creating them your self you could even have options that would make them better (you would have choises of wood and you could also tip the ends with metal to keep it from breaking so often) there should also be a system of building ...
- Sun Apr 30, 2006 4:42 pm
- Forum: Randomness
- Topic: The end of Microsoft is near!
- Replies: 32
- Views: 26276
BTW, I predicted this almost 6 years ago (as David can attest to). Unfortunately, this is pretty much a death sentence to the Mac gaming market. Why would people wait 6 months to a year for a crappy, more expensive port of a Windows game when they can just buy the native Windows version immediately...
- Sun Apr 30, 2006 4:33 pm
- Forum: Wolfire
- Topic: additions to the combat system: critical hits
- Replies: 14
- Views: 15294
additions to the combat system: critical hits
I just cant help but wonder how the rabbits can get up when ive hit them in the windpipe this ahas got to stop the critical hits should be as follows No matter what: front of neck light blunt attack: the temple heavy blunt attack: the top of the head, the bottem-center of rib cage (front), solid hit...
- Mon Apr 24, 2006 8:38 pm
- Forum: Wolfire
- Topic: Additions to Lugaru 2: Blocking/Shields
- Replies: 51
- Views: 56138
- Thu Apr 20, 2006 8:56 pm
- Forum: Lugaru
- Topic: How to: Kill Wolves
- Replies: 76
- Views: 106263
in my opinion it best if you knock them down a then rabbit kick them while they are getting up this requires LOTS of practice (try it on bunnies first) what you do is get tham nere a wall, tree, or high ledge and knock them down (try not to hit them to far away) while they are still getting up (they...
- Thu Apr 20, 2006 8:38 pm
- Forum: Wolfire
- Topic: Additions to Lugaru 2: Blocking/Shields
- Replies: 51
- Views: 56138
I like being able to reverse reverses. Instead of just catching yourself after a bad fall, your reverse should be to counter the opponent's reverse. The leg mounted, takedown (I think you would call that the uhh, head scissors takedown, or the hurricaneranna,) seems like it would end that fight pre...
- Fri Apr 07, 2006 5:59 pm
- Forum: Lugaru
- Topic: additions to the combat system (Lugaru)
- Replies: 401
- Views: 344329
- Sun Mar 26, 2006 12:33 pm
- Forum: Wolfire
- Topic: environments and weather
- Replies: 6
- Views: 7021
environments and weather
in lugaru 2 there should be more variety on weather and make different environments actually affect you there should be storms and weather patterns, some occuring from editor and some randomly in snow there should be random blizzards that can acctually make a person freeze if they stay in too long a...
- Tue Mar 21, 2006 8:52 pm
- Forum: Wolfire
- Topic: bullet time
- Replies: 23
- Views: 22047
- Sat Nov 26, 2005 4:34 am
- Forum: Lugaru
- Topic: additions to the combat system (Lugaru)
- Replies: 401
- Views: 344329
- Wed Oct 26, 2005 8:52 pm
- Forum: Wolfire
- Topic: Possible Lugaru multiplayer types
- Replies: 366
- Views: 283185
- Mon Oct 17, 2005 5:43 pm
- Forum: Wolfire
- Topic: Phoenix Engine 9-30-05 More Weapons
- Replies: 183
- Views: 216557
- Mon Oct 17, 2005 5:21 pm
- Forum: Lugaru
- Topic: additions to the combat system (Lugaru)
- Replies: 401
- Views: 344329
mp
And if there is Mp in lugaru 2, and so is bullet time, you could make people within a circule of energy slow down instead of taking the JKJA approch and make it so you just speed up it would also be cool if you could use the launch cannon while the enemy was still alive (of at least somthing like it...