3d Pictures

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Lugaruman100
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Post by Lugaruman100 » Sun Jul 10, 2005 7:22 pm

Heres some more screenshots.

Polygon head shot 1

Image

And second.

Image

And a low polygon version of it.

Image

Wireframe. 8)

Image

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ridestowe
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Post by ridestowe » Sun Jul 10, 2005 10:04 pm

paying 7000$ for 3ds max is for losers.....

no, i dont pirate, my high school has an imaging lab with about 20 computers with 3ds max on them. there are courses there that i am teaching next year for it. we are the only public high school in the country with that sort of computer lab.

http://imagelab.sbschools.net/

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Post by David » Sun Jul 10, 2005 11:54 pm

ridestowe wrote:paying 7000$ for 3ds max is for people who want to legally distribute commercial artwork made with it.....
Fixed

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ridestowe
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Post by ridestowe » Mon Jul 11, 2005 9:24 am

:D :D :D

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Lugaruman100
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Post by Lugaruman100 » Mon Jul 11, 2005 1:29 pm

So how does everyone here like my 3D objects? David? Blorx? Jeff? Rkn? Zip?

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Post by Jeff » Mon Jul 11, 2005 4:30 pm

Let's just say that there is some room for improvement.

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Post by David » Mon Jul 11, 2005 6:47 pm

Your trench coat guy looks ok. There is a noticeable seam between the arms and body though, and the details of the arms and neck would be better suited for a normal map than actual polygons.

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Post by Nayr » Mon Jul 11, 2005 6:50 pm

it would be better if you were to finish the head first...

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Lugaruman100
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Post by Lugaruman100 » Mon Jul 11, 2005 7:41 pm

David wrote:Your trench coat guy looks ok. There is a noticeable seam between the arms and body though, and the details of the arms and neck would be better suited for a normal map than actual polygons.

I didin't connect the vertexs from the coat arms to the body part of the coat due to lack of vertexs and edges in the main body. I desided not to go with a normal map because I don't know how to make one and also, I wanted to see what wrinkled clothes in polygons would look like.

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Post by Nayr » Mon Jul 11, 2005 7:57 pm

ok. Is there any nice tutorials for blender? I'd like to move on to Blender from Wings now...

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Post by David » Mon Jul 11, 2005 8:07 pm

I'm sure there are, and google seems like a wonderful place to start looking for them.

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Post by Nayr » Mon Jul 11, 2005 8:11 pm

most of the assumed some sort of blender modeling skills already...

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ridestowe
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Post by ridestowe » Mon Jul 11, 2005 9:16 pm

David wrote:Your trench coat guy looks ok. There is a noticeable seam between the arms and body though, and the details of the arms and neck would be better suited for a normal map than actual polygons.
a simple edge bevel could fix that, i tdont know maya so it might be named bevel, chamfer or fillet.

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ridestowe
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Post by ridestowe » Mon Jul 11, 2005 9:17 pm

o, if anyone wants to check out a free version of 3ds max, and yes this is compltetely legal. the only downfall is there is no render feature andlimited materials. but the modelling is full. www.gmaxsupport.com

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Blorx
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Post by Blorx » Mon Jul 11, 2005 9:29 pm

Nayr, just a side-note but...Blender can be hard, it takes time to get used to the up-down modelling, it's easier to learn side to sde first...I still haven't learned how to go without using the meta objects, though

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