Unofficial Overgrowth a208 build
Unofficial Overgrowth a208 build
The unofficial, Overgrowth a208 leaked build is here! Note, you can also download it on your Humble Store page now!
(watch in hd)
Changelog:
- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a208? http://cdn.wolfire.com/alpha/diffs/overgrowth-a208.zip
Subscribe to the dev blog!
(watch in hd)
Changelog:
- AI scripts are more optimized to support more simultaneous characters
- Ragdoll physics are more accurate and more efficient
- Moved all inverse kinematics and local physics animation from engine to script
- Improved chase AI
- No disqualification for arena overkill
- Updated weapon attachments for challenges since AI no longer grabs weapons in patrol
- Increased enemy sight distance
- Cat movement is much quieter
- Improved animation retargeting
- Changed unconscious ragdolls to be more limp
- Characters drop combat stance when enemy is unseen or otherwise not a threat
- Character loading works even if simplification fails
- Enemies are alerted by collision
- Debug keys can be toggled in settings
- Improved leg IK to handle foot orientation and hip movement
- Improved tail physics and tail collision with world geometry
- Calibrated eye morphs so they can look at precise points in space
- improved ear physics, ear collision, and idle ear rotation
- better gravity on roll animation
- new walk and sneak animations
- fixed Mac text rendering
- improved vertex bone weights for all characters
- breathing animation
- new idle behavior and weight shifting
- Added seamless cubemap toggle (to fix visible lines on some GPUs)
- Softened wolf fur normals
A "leaked build" is when I grab the latest development build and package it up for you guys. It has a bunch of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly!
If you find any bugs, please email a full description along with your system specs to [email protected].
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not polished builds, just raw development dumps.
To download the alpha, use one of these links, or log into your Humble Store account:
Windows: Download
BitTorrent - please seed
Mac OS X: Download
BitTorrent - please seed
Linux: Download
BitTorrent - please seed
Just want the changes from the last alpha to a208? http://cdn.wolfire.com/alpha/diffs/overgrowth-a208.zip
Subscribe to the dev blog!
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- Contact:
Re: Unofficial Overgrowth a208 build
Downloading right now.
Curse you slow internet! I want the update now! >:(
Curse you slow internet! I want the update now! >:(
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- Posts: 128
- Joined: Wed Jul 17, 2013 11:59 pm
Re: Unofficial Overgrowth a208 build
This looks awesome, loving all the new details you added.
Re: Unofficial Overgrowth a208 build
I'm loving the exposed IK and ragdolls, goes a long way to a potential gun mod.
Re: Unofficial Overgrowth a208 build
Yay! Update!
Tried to play a little with huge unbeatable horde of rabbits in one place (about 10-12) in Red Shards. Still, though it's foolish to try to beat them, in aggressive mode they tend to drop fps significantly to 40-50, but this is playable. But the real fps drop begun when I jumped on one of the shards and they just swarmed the wall while the fps came down to 10-12. Interestingly, but when I jumped down, fps didn't grow back, and more curious, not all rabbits start chasing me, couple just standing and couple tried to jumped to that shard. Just curious behavior of the game I think worth mentioning.
Tried to play a little with huge unbeatable horde of rabbits in one place (about 10-12) in Red Shards. Still, though it's foolish to try to beat them, in aggressive mode they tend to drop fps significantly to 40-50, but this is playable. But the real fps drop begun when I jumped on one of the shards and they just swarmed the wall while the fps came down to 10-12. Interestingly, but when I jumped down, fps didn't grow back, and more curious, not all rabbits start chasing me, couple just standing and couple tried to jumped to that shard. Just curious behavior of the game I think worth mentioning.
Re: Unofficial Overgrowth a208 build
i hope he optimized the awfull ragdoll fps drop. btw this week can't get any better.
godus has archers and they are working on even a better update and overgrowth also has a great update!!!
godus has archers and they are working on even a better update and overgrowth also has a great update!!!
Re: Unofficial Overgrowth a208 build
Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
Re: Unofficial Overgrowth a208 build
yeah..EPR89 wrote:Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
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Re: Unofficial Overgrowth a208 build
Hmmm? I did not back them, but they seemed nice enough. What exactly did they do?EPR89 wrote:Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
Re: Unofficial Overgrowth a208 build
Haphead them selves did nothing, David stated his opinion about gamergate on twitter and then things heated up. And since Overgrowth is in the Haphead web series, people got assy with bad comments.Animatotron wrote:Hmmm? I did not back them, but they seemed nice enough. What exactly did they do?EPR89 wrote:Nice to see that the idiots from the Haphead video have acted against their promises and decided to stick around to lie, threaten, aleniate and misinform people a bit more...
Re: Unofficial Overgrowth a208 build
Is it possible to play the prototype levels shown in the video?
Re: Unofficial Overgrowth a208 build
what could be causing this?
updated the game, saw that there was a little optimization for lotsa enemies, and went to try it out.
arena, some guys were all colorful(couldn't take a screenshot, as i restarted to see if it went alway) like, all colorful, like a texture bug, then i restarted to see if it would solve itself, and they became all black, not even more colorful
note: this only happens to the rabbits in hoods
EDIT: solved it, just verified the game files via steam and it's normal again
updated the game, saw that there was a little optimization for lotsa enemies, and went to try it out.
arena, some guys were all colorful(couldn't take a screenshot, as i restarted to see if it went alway) like, all colorful, like a texture bug, then i restarted to see if it would solve itself, and they became all black, not even more colorful
note: this only happens to the rabbits in hoods
EDIT: solved it, just verified the game files via steam and it's normal again
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- Joined: Fri Feb 26, 2010 7:53 pm
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- Contact:
Re: Unofficial Overgrowth a208 build
I'm so excited about the new update!! Every now and then I would accidentally get disqualified in the arena by re-killing the same enemy several times. I can't wait to see what's new. c:
Re: Unofficial Overgrowth a208 build
Heres a suggestion: When the enemy is only unconscious, not dead, we can grab their body like normal, and if we grab their head, we can press LMB while holding RMB and snap their neck. Too brutal?