Will there be more gameplay mechanics or moves?
Posted: Mon Jan 26, 2015 4:41 pm
I was wondering if Wolfire were planning on adding more mechanics or moves? I was thinking about this while watching the 2014 GDA talk on procedural animation by David Rosenb (Great talk.), and thought that these kinds of things would be a lot of fun;
A "rabbit leap", where the character can charge additional momentum by charging up using his rabbit feet for some additional jumping height,
Rolling momentum (Ie, going into "roll" while standing on a hill makes the character roll down, and gain momentum as he does -- which could be used for knocking down opponents, flying off a ramp to get somewhere, etc.).
Grappling hook (Like in Just Cause 2.) that lets you attach the hook to any surface, with additional modifiers such as tensile strength, or different materials, such as rubber band, wire, rope, etc. for additional fun -- attaching the hook on the top of a plateau/tall building, changing it to rubber band, and jumping off would work like bungee jumping.
Or attaching it to the ground pull the rubber band by running in the other direction to launch your character somewhere. Or launch and object/weapon/NPC by attaching the line to that instead of your character.
Rope, wire, could be used to set traps, or play around with mobs (Ie, pulling them up, or tying them up.).
A "rabbit leap", where the character can charge additional momentum by charging up using his rabbit feet for some additional jumping height,
Rolling momentum (Ie, going into "roll" while standing on a hill makes the character roll down, and gain momentum as he does -- which could be used for knocking down opponents, flying off a ramp to get somewhere, etc.).
Grappling hook (Like in Just Cause 2.) that lets you attach the hook to any surface, with additional modifiers such as tensile strength, or different materials, such as rubber band, wire, rope, etc. for additional fun -- attaching the hook on the top of a plateau/tall building, changing it to rubber band, and jumping off would work like bungee jumping.
Or attaching it to the ground pull the rubber band by running in the other direction to launch your character somewhere. Or launch and object/weapon/NPC by attaching the line to that instead of your character.
Rope, wire, could be used to set traps, or play around with mobs (Ie, pulling them up, or tying them up.).