[Map] Big City

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

[Map] Big City

Post by Gyrth » Sun Jul 22, 2012 5:47 pm

As I said this one is 4x as big.



Use:
- Copy the Data folder inside the Overgrowth folder and merge all folders.
- Open up Overgrowth and type "bigcity.xml" and press enter.

Loading should take about 5 minutes depending on your hardware. The next time you load it will be a lot quicker.

Here some pretty pictures.
bigcity1.png
bigcity2.png
bigcity3.png
bigcity5.png
bigcity4.png
Edit: I put both small city and big city in the zip file. That was a mistake. Now the zip file only contains the big city map.
http://ogmods.antonriehl.com/downloads.php?f=gyrth.zip
Last edited by Gyrth on Mon Jul 23, 2012 10:50 am, edited 1 time in total.

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
Contact:

Re: [Map] Big City

Post by Anton » Sun Jul 22, 2012 11:10 pm

This is freaking epic! I can't wait to see it textured! I've added it to the menu mod, but once you do update it, I will update it in the menu mod as well. Also, the flow is great since it's all one object. Really great work!

Okxyd
Posts: 1
Joined: Tue Jan 11, 2011 4:02 pm

Re: [Map] Big City

Post by Okxyd » Mon Jul 23, 2012 8:57 am

Awesome !

User avatar
Silverfish
Posts: 1451
Joined: Sun Oct 26, 2008 8:24 pm
Location: Sweden
Contact:

Re: [Map] Big City

Post by Silverfish » Mon Jul 23, 2012 1:43 pm

This is so cool! I love the renders as well, they make the city look like a small plastic model. You should render them at like 1920x1080 though. ;)

User avatar
RACERBOY2
Posts: 52
Joined: Sat Mar 03, 2012 9:31 pm
Location: Long Island (Lon-Guyland)

Post by RACERBOY2 » Tue Jul 24, 2012 1:40 am

Sexy.. I hope this gets textured some day. :D

olza
Posts: 70
Joined: Sun Nov 20, 2011 1:01 am

Re: [Map] Big City

Post by olza » Mon Jul 30, 2012 1:37 am

That is really amazing... :o
Though I did notice no baked shadows or ambiant occlusion... :lol:

floogin
Posts: 43
Joined: Sun Jan 23, 2011 6:39 pm

Re: [Map] Big City

Post by floogin » Wed Aug 08, 2012 5:31 pm

what did you use to make this map?

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Map] Big City

Post by Gyrth » Thu Aug 09, 2012 4:34 am

floogin wrote:what did you use to make this map?
Blender.

kbwilliams95
Posts: 40
Joined: Fri Dec 24, 2010 5:51 pm

Re: [Map] Big City

Post by kbwilliams95 » Mon Aug 13, 2012 3:06 pm

This looks like an amazing parkour map so I would love to try it out, but when I try to load this level using the Menu Mod it only loads about halfway then crashes. It doesn't show any error messages or anything, just crashes. I tried re-installing/updating the Menu Mod and trying to load this level again, but once again didn't work. I'm using a Mac.

bennyp
Posts: 142
Joined: Sun Jun 10, 2012 3:13 pm

Re: [Map] Big City

Post by bennyp » Thu Aug 16, 2012 3:29 am

same with me, crashes when loading objects. I tried trashing my object and texture cache files, but no help. I'll report back on exactly which files it gets through before crashing. maybe the new alpha did it (not likely) or maybe it was an aschar mod that I installed (although what would that have to do with it)

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Map] Big City

Post by Gyrth » Thu Aug 16, 2012 7:28 am

bennyp wrote:same with me, crashes when loading objects. I tried trashing my object and texture cache files, but no help. I'll report back on exactly which files it gets through before crashing. maybe the new alpha did it (not likely) or maybe it was an aschar mod that I installed (although what would that have to do with it)
The version in the SUMLaucher is fudged up. Just download the zip from the forum. I'll try to contact Steelraven7 to get it fixed in the Menumod as well.

User avatar
spudy
Posts: 177
Joined: Fri Jan 20, 2012 9:56 am
Location: Ireland

Re: [Map] Big City

Post by spudy » Thu Aug 16, 2012 8:49 am

WOW have to say what a beautiful level well done and it runs very nicely to.:shock:

User avatar
Anton
pretty cool guy
Posts: 3328
Joined: Fri Oct 17, 2008 10:16 pm
Location: Los Angeles
Contact:

Re: [Map] Big City

Post by Anton » Thu Aug 16, 2012 12:48 pm

I've updated the version that it in the menu mod. But know that it is the textured version, and not the version in this thread.
I've just tested it though, and it's working for me. Let me know if you're still having issues.

hoohoo4
Posts: 34
Joined: Sat Jul 07, 2012 5:14 pm

Re: [Map] Big City

Post by hoohoo4 » Tue Aug 21, 2012 12:16 pm

It works for me, and I would like to ask for permission from Gryth to use this map as a base for a series of stealth and assassination maps. @Grynth You would of course be credited for the map.

User avatar
Gyrth
Posts: 225
Joined: Sat Sep 10, 2011 12:49 pm

Re: [Map] Big City

Post by Gyrth » Tue Aug 21, 2012 12:20 pm

hoohoo4 wrote:It works for me, and I would like to ask for permission from Gryth to use this map as a base for a series of stealth and assassination maps. @Grynth You would of course be credited for the map.
Although you spelled my name wrong twice, Sure! Knock yourself out.

Post Reply