[Map] Airtemple
[Map] Airtemple
I had this idea of making a level for Overgrowth based on The Western Airtemple. It's from Avatar The Last Airbender. Thank you ZramuliZ. I used some of your files.
Download old version: http://ogmods.antonriehl.com/downloads. ... temple.zip
12 Juli 2014: https://www.dropbox.com/s/ux4lwbv7ulee9 ... 072014.zip
Download old version: http://ogmods.antonriehl.com/downloads. ... temple.zip
12 Juli 2014: https://www.dropbox.com/s/ux4lwbv7ulee9 ... 072014.zip
Last edited by Gyrth on Fri Jul 11, 2014 6:58 pm, edited 3 times in total.
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Re: [Map] Airtemple
Wow! Nicely done!
Re: [Map] Airtemple
This has to be the coolest map I have seen so far in Overgrowth imo, definitely an instant download. should this be in the modding sub-forum by the way?
Re: [Map] Airtemple
Oh. I thought I had thought of everything. Guess not. How do I move this thing?akazi wrote:This has to be the coolest map I have seen so far in Overgrowth imo, definitely an instant download. should this be in the modding sub-forum by the way?
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Re: [Map] Airtemple
This looks brilliant.
I love the Avatar series. It's definitely the best TV series I have ever seen.
I hope somebody makes bending animations for OG at some point. Bending battles would be awesome. Obviously air-bending would win out but it would be fun to watch the bender guards get pwned. :/
I love the Avatar series. It's definitely the best TV series I have ever seen.
I hope somebody makes bending animations for OG at some point. Bending battles would be awesome. Obviously air-bending would win out but it would be fun to watch the bender guards get pwned. :/
Re: [Map] Airtemple
It's one of the things I've been planning for a while, but doing it properly is going to be quite difficult. Aiming system, simple-but-precise control over the moves... the effects at least would be relatively straightforward.Jaz wrote:This looks brilliant.
I love the Avatar series. It's definitely the best TV series I have ever seen.
I hope somebody makes bending animations for OG at some point. Bending battles would be awesome. Obviously air-bending would win out but it would be fun to watch the bender guards get pwned. :/
Re: [Map] Airtemple
Can you include ZramuliZ's files in the download? I don't have them.
Re: [Map] Airtemple
Amazing work, as always!
Re: [Map] Airtemple
Hmm...
Flying mod + enabling it when a unique weapon is wielded? BRB.
Flying mod + enabling it when a unique weapon is wielded? BRB.
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Re: [Map] Airtemple
Wow Gyrth, that looks amazing. I watched the first 15 seconds or so of the video before I closed it, I MUST EXPERIENCE THAT FOR MYSELF!
Re: [Map] Airtemple
Added ZramuliZ's files. Let me know if it works.akazi wrote:Can you include ZramuliZ's files in the download? I don't have them.
Re: [Map] Airtemple
David wrote:Amazing work, as always!
Re: [Map] Airtemple
I don't think we have any animated weapons yet, so I'm just going to post this here for now. I was thinking morph targets might be the way to go.
Re: [Map] Airtemple
Hmm. Interesting. Maybe using the 2 hand weapon like a spear and custom .anm files this could work.Endoperez wrote:I don't think we have any animated weapons yet, so I'm just going to post this here for now. I was thinking morph targets might be the way to go.
Re: [Map] Airtemple
I'm missing zramuliz_smoke.vert from Data/GLSL. I am also missing the gray_color.tga from data textures because I don't have the menu mod installed which gives you that I think. can someone PM me the file please, I would appreciate it.Gyrth wrote:Added ZramuliZ's files. Let me know if it works.akazi wrote:Can you include ZramuliZ's files in the download? I don't have them.