[Map] Airtemple

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Gyrth
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[Map] Airtemple

Post by Gyrth » Fri Feb 01, 2013 9:52 am

I had this idea of making a level for Overgrowth based on The Western Airtemple. It's from Avatar The Last Airbender. Thank you ZramuliZ. I used some of your files.


Overgrowth 2013-02-01 5.png
Overgrowth 2013-02-01 4.png
Overgrowth 2013-02-01 3.png
Overgrowth 2013-02-01 2.png
Overgrowth 2013-02-01 1.png
Download old version: http://ogmods.antonriehl.com/downloads. ... temple.zip
12 Juli 2014: https://www.dropbox.com/s/ux4lwbv7ulee9 ... 072014.zip
Last edited by Gyrth on Fri Jul 11, 2014 6:58 pm, edited 3 times in total.

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SteelRaven7
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Re: [Map] Airtemple

Post by SteelRaven7 » Fri Feb 01, 2013 10:02 am

Wow! Nicely done!

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akazi
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Re: [Map] Airtemple

Post by akazi » Fri Feb 01, 2013 10:12 am

This has to be the coolest map I have seen so far in Overgrowth imo, definitely an instant download. :shock: should this be in the modding sub-forum by the way?

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Gyrth
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Re: [Map] Airtemple

Post by Gyrth » Fri Feb 01, 2013 10:45 am

akazi wrote:This has to be the coolest map I have seen so far in Overgrowth imo, definitely an instant download. :shock: should this be in the modding sub-forum by the way?
Oh. I thought I had thought of everything. Guess not. How do I move this thing?

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Jaz
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Re: [Map] Airtemple

Post by Jaz » Fri Feb 01, 2013 11:43 am

This looks brilliant.

I love the Avatar series. It's definitely the best TV series I have ever seen. :P
I hope somebody makes bending animations for OG at some point. Bending battles would be awesome. Obviously air-bending would win out but it would be fun to watch the bender guards get pwned. :/

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Endoperez
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Re: [Map] Airtemple

Post by Endoperez » Fri Feb 01, 2013 12:53 pm

Jaz wrote:This looks brilliant.

I love the Avatar series. It's definitely the best TV series I have ever seen. :P
I hope somebody makes bending animations for OG at some point. Bending battles would be awesome. Obviously air-bending would win out but it would be fun to watch the bender guards get pwned. :/
It's one of the things I've been planning for a while, but doing it properly is going to be quite difficult. Aiming system, simple-but-precise control over the moves... the effects at least would be relatively straightforward.

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akazi
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Re: [Map] Airtemple

Post by akazi » Fri Feb 01, 2013 12:56 pm

Can you include ZramuliZ's files in the download? I don't have them. :D

David
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Re: [Map] Airtemple

Post by David » Fri Feb 01, 2013 1:12 pm

Amazing work, as always!

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Endoperez
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Re: [Map] Airtemple

Post by Endoperez » Fri Feb 01, 2013 1:31 pm

Hmm...

Flying mod + enabling it when a unique weapon is wielded? BRB.

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Macrauchenia
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Re: [Map] Airtemple

Post by Macrauchenia » Fri Feb 01, 2013 1:34 pm

Wow Gyrth, that looks amazing. I watched the first 15 seconds or so of the video before I closed it, I MUST EXPERIENCE THAT FOR MYSELF!

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Gyrth
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Re: [Map] Airtemple

Post by Gyrth » Fri Feb 01, 2013 1:40 pm

akazi wrote:Can you include ZramuliZ's files in the download? I don't have them. :D
Added ZramuliZ's files. Let me know if it works.

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Gyrth
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Re: [Map] Airtemple

Post by Gyrth » Fri Feb 01, 2013 1:43 pm

David wrote:Amazing work, as always!
Ohstopityou.png
Ohstopityou.png (9.45 KiB) Viewed 4570 times

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Endoperez
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Re: [Map] Airtemple

Post by Endoperez » Fri Feb 01, 2013 2:52 pm

I don't think we have any animated weapons yet, so I'm just going to post this here for now. I was thinking morph targets might be the way to go.
Attachments
glidermodel.jpg

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Gyrth
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Re: [Map] Airtemple

Post by Gyrth » Fri Feb 01, 2013 3:03 pm

Endoperez wrote:I don't think we have any animated weapons yet, so I'm just going to post this here for now. I was thinking morph targets might be the way to go.
Hmm. Interesting. Maybe using the 2 hand weapon like a spear and custom .anm files this could work.

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akazi
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Re: [Map] Airtemple

Post by akazi » Fri Feb 01, 2013 3:20 pm

Gyrth wrote:
akazi wrote:Can you include ZramuliZ's files in the download? I don't have them. :D
Added ZramuliZ's files. Let me know if it works.
I'm missing zramuliz_smoke.vert from Data/GLSL. I am also missing the gray_color.tga from data textures because I don't have the menu mod installed which gives you that I think. can someone PM me the file please, I would appreciate it.

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