[i tried] receiver in unity 5
Re: [i tried] receiver in unity 5
My heart just jumped a beat… this will be pretty terrifying!
Re: [i tried] receiver in unity 5
hehe! wait until you see the gamemodes.... woops... get that out of your head...Anton wrote:My heart just jumped a beat… this will be pretty terrifying!
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [i tried] receiver in unity 5
actually i like it did you made the asset for the weeeelz? can we haz spinners?
huge rep for putting that much work into this
Re: [i tried] receiver in unity 5
Added more weight to the wheeled turret. Worked some more on the gun drone. It will be more weighted due to the extra ammo box
Future updates will also be posted on my wordpress page
https://3draven.wordpress.com/receiver-rem/updates
Future updates will also be posted on my wordpress page
https://3draven.wordpress.com/receiver-rem/updates
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [i tried] receiver in unity 5
i really like what youre doing with the game, the lights and textures look better now, it really fits to the skymap now. more than the original game even
i like the rain, it makes it more blade-runner like. really shouldnt be white though but should reflect the actual light in the scene. maybe use the last frame to trace some reflections / refractions? or just enable lighting / use some transluent material on it. idk what the current tech on rain is. could help you with that though
though this has no bottom, you could add increased fresnel on wet surfaces, splashes, drops on the lens etc
i guess this is the high end of rain effects
i like the rain, it makes it more blade-runner like. really shouldnt be white though but should reflect the actual light in the scene. maybe use the last frame to trace some reflections / refractions? or just enable lighting / use some transluent material on it. idk what the current tech on rain is. could help you with that though
though this has no bottom, you could add increased fresnel on wet surfaces, splashes, drops on the lens etc
i guess this is the high end of rain effects
Re: [i tried] receiver in unity 5
Nice rain reference. I will be adding a second particle system for when rain hits the ground. I'm still focusing on performance fixes at the moment, but I'll try to get it more realistic once I get to the eye candy stage of deving
Re: [i tried] receiver in unity 5
Fixing up the ui. Implementing drop-down lists for most options now. Revamped the slider UI. Check-boxes still need an overhaul graphically
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [i tried] receiver in unity 5
looks really nice
also the orange pipes in a blue room are genius
also the orange pipes in a blue room are genius
Re: [i tried] receiver in unity 5
Working on a desert eagle model.
Re: [i tried] receiver in unity 5
Huh. I guess it pays to check in on an oldie once in a while. I'm guessing this is still a while off but it will be nice to see a concept that really does deserve a bit of iteration finally getting it. Hopefully your work makes it easier on other people as well, thanks for working on it!
-
- Posts: 1
- Joined: Thu Oct 29, 2015 2:16 pm
Re: [i tried] receiver in unity 5
Stuff that would be awsome to have:
This stuff would be related to receiver idea of detail that guns have.
One cool idea is to have batteries for the lights.
Another idea would be to have an actually tape player, it would require batteries (including one tape player that need the same type of battery as flashlight would be good), player start with an tape player (but can still find them), to win the game the player need to play all tapes until they finish playing.
If wanted a harder setting could exist where you dont even start with the tape player and need to find it.
A pretty lacking thing is also a very detailed inventory system.
This stuff would be related to receiver idea of detail that guns have.
One cool idea is to have batteries for the lights.
Another idea would be to have an actually tape player, it would require batteries (including one tape player that need the same type of battery as flashlight would be good), player start with an tape player (but can still find them), to win the game the player need to play all tapes until they finish playing.
If wanted a harder setting could exist where you dont even start with the tape player and need to find it.
A pretty lacking thing is also a very detailed inventory system.
Re: [i tried] receiver in unity 5
More updates on the remake.
Working on a fully procedural room generator. Still in the early stages though.
All code rewritten to C#.
More details at https://3draven.wordpress.com/
Working on a fully procedural room generator. Still in the early stages though.
All code rewritten to C#.
More details at https://3draven.wordpress.com/
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [i tried] receiver in unity 5
huuge respect for still working on this and the progres youve made.
procedural rooms aint easy though. especially with the way unitys lighting works.
but i wish you good luck with it
code in c# is always better... i hated unitys "javascript"
procedural rooms aint easy though. especially with the way unitys lighting works.
but i wish you good luck with it
code in c# is always better... i hated unitys "javascript"