No, because you didn't get card.Silverfish wrote:If you fight birdman, win, and then get 5 or 6 so he's sent back to the monster deck, do you still get the coins from the battle?
Official Wolfire Ruleset
Re: Official Wolfire Ruleset
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Re: Official Wolfire Ruleset
Does this mean that while in the swamp you have the option to take 1 hitpoint of damage and then roll to move?Saedz wrote: 2. Every turn in the swamp, you can either pay 1 hitpoint or roll. If the roll is doubles, you move, if the roll is not doubles, you fight.
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Re: Official Wolfire Ruleset
They should swap this rule set with the old one in the download of the game from now on. It fills in all the gaps that the original rule set left out.
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Re: Official Wolfire Ruleset
Yes. You can either be stuck there fighting till you roll doubles, or pay 1hp to roll to move.gladclowndad wrote:Does this mean that while in the swamp you have the option to take 1 hitpoint of damage and then roll to move?Saedz wrote: 2. Every turn in the swamp, you can either pay 1 hitpoint or roll. If the roll is doubles, you move, if the roll is not doubles, you fight.
Re: Official Wolfire Ruleset
I have already talked with the devs about that and it will happen.BurninatorX wrote:They should swap this rule set with the old one in the download of the game from now on. It fills in all the gaps that the original rule set left out.
Re: Official Wolfire Ruleset
David updated the github repository and added additional rule:
So your rule that if an area deck is empty, you are safe in that zone is wrong, I think.6. If a monster deck runs out of cards, you must draw from the next monster deck above it. If there is no monster deck above it, draw from the monster deck below it. For example, if Dungeon Level 2 runs out of cards, draw from the Dungeon Level 1 deck. If there are no cards there either, draw from the Wilderness deck. If there are no cards there either, draw from the Dungeon Level 3 deck.
Re: Official Wolfire Ruleset
Thank you for notifying, updating the list nowbobiniki wrote:David updated the github repository and added additional rule:So your rule that if an area deck is empty, you are safe in that zone is wrong, I think.6. If a monster deck runs out of cards, you must draw from the next monster deck above it. If there is no monster deck above it, draw from the monster deck below it. For example, if Dungeon Level 2 runs out of cards, draw from the Dungeon Level 1 deck. If there are no cards there either, draw from the Wilderness deck. If there are no cards there either, draw from the Dungeon Level 3 deck.
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Re: Official Wolfire Ruleset
Sorry to ask a question that is answered but I didnt see a clear yes or no in the rules.
Is it correct to say that EVERY time you land on a new space you activate that effect no matter what caused you to land there (except when stopping to fight/trade with other players)
Is it correct to say that EVERY time you land on a new space you activate that effect no matter what caused you to land there (except when stopping to fight/trade with other players)
Re: Official Wolfire Ruleset
Exactly everytime you land on new space the tile is activated. fight/trade isn't includedataraxic89 wrote:Sorry to ask a question that is answered but I didnt see a clear yes or no in the rules.
Is it correct to say that EVERY time you land on a new space you activate that effect no matter what caused you to land there (except when stopping to fight/trade with other players)
Re: Official Wolfire Ruleset
Before I get to my question, I just want to say this is a great game! A few friends of mine have already said they would buy and play it if a physical version was made.
I've read through the errata here and the only card my friends and I can't agree on is Cold Golem. It states "On win: roll a die. If below a 4, fight Cold Golem again."
My friend fought it and won 3 times before finally rolling above a 4 after combat. She argues she gets 2 silver for each win. I argue that treasure is only awarded once it goes in the victory pile. Which interpretation is correct?
I've read through the errata here and the only card my friends and I can't agree on is Cold Golem. It states "On win: roll a die. If below a 4, fight Cold Golem again."
My friend fought it and won 3 times before finally rolling above a 4 after combat. She argues she gets 2 silver for each win. I argue that treasure is only awarded once it goes in the victory pile. Which interpretation is correct?
Re: Official Wolfire Ruleset
that is correct, you get the money once it goes in your victory pile.nomedias wrote:Before I get to my question, I just want to say this is a great game! A few friends of mine have already said they would buy and play it if a physical version was made.
I've read through the errata here and the only card my friends and I can't agree on is Cold Golem. It states "On win: roll a die. If below a 4, fight Cold Golem again."
My friend fought it and won 3 times before finally rolling above a 4 after combat. She argues she gets 2 silver for each win. I argue that treasure is only awarded once it goes in the victory pile. Which interpretation is correct?
Re: Official Wolfire Ruleset
Question 1:
When two players battle, if they both roll the same die value they each take one damage. This could potentially end up in both players being defeated simultaneously. In this case, do both players keep their respective gold, do they trade gold (because each player won against the other), or do they put their gold in 'Limbo'?
Question 2:
Is it possible to move back and forth across a bridge during a move without progressing around the area first? Here's a picture:
![Image](http://imageshack.us/a/img203/3393/dgex1.png)
When two players battle, if they both roll the same die value they each take one damage. This could potentially end up in both players being defeated simultaneously. In this case, do both players keep their respective gold, do they trade gold (because each player won against the other), or do they put their gold in 'Limbo'?
Question 2:
Is it possible to move back and forth across a bridge during a move without progressing around the area first? Here's a picture:
![Image](http://imageshack.us/a/img203/3393/dgex1.png)
Re: Official Wolfire Ruleset
1st: both loses their gold and it goes in the limbo.Unyis wrote:Question 1:
When two players battle, if they both roll the same die value they each take one damage. This could potentially end up in both players being defeated simultaneously. In this case, do both players keep their respective gold, do they trade gold (because each player won against the other), or do they put their gold in 'Limbo'?
Question 2:
Is it possible to move back and forth across a bridge during a move without progressing around the area first? Here's a picture:
2nd: you can't move back and worth across the bridge. once crossed the bridge you must go around the dungeon 2 first before you can go over the bridge again. once again always go clockwise except if you step on asylum.
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Re: Official Wolfire Ruleset
This feels like a rather ignorant question, but...
I understand the rules state that the first player rolls two dice, chooses one, and moves. The rules continue and eventually tell you to repeat "this" until all monsters are defeated. Am I to understand that movement is always a choice between dice? Or is that a privilege for the first player only?
And a thought on the subject; it would perhaps be interesting if the latter is true (that you only roll one die following the first turn) if you were allowed only upon leaving town to roll 2 dice and choose between them. Just a thought -- and I know that's really better suited to the suggestions forum.
I understand the rules state that the first player rolls two dice, chooses one, and moves. The rules continue and eventually tell you to repeat "this" until all monsters are defeated. Am I to understand that movement is always a choice between dice? Or is that a privilege for the first player only?
And a thought on the subject; it would perhaps be interesting if the latter is true (that you only roll one die following the first turn) if you were allowed only upon leaving town to roll 2 dice and choose between them. Just a thought -- and I know that's really better suited to the suggestions forum.
Re: Official Wolfire Ruleset
yes the movement is always choice between dice and continues same for everyone till the game endsRogueGamer wrote:This feels like a rather ignorant question, but...
I understand the rules state that the first player rolls two dice, chooses one, and moves. The rules continue and eventually tell you to repeat "this" until all monsters are defeated. Am I to understand that movement is always a choice between dice? Or is that a privilege for the first player only?
true that is for suggestionsAnd a thought on the subject; it would perhaps be interesting if the latter is true (that you only roll one die following the first turn) if you were allowed only upon leaving town to roll 2 dice and choose between them. Just a thought -- and I know that's really better suited to the suggestions forum.