Developer Q&A
Re: Developer Q&A questions
Very important question, when is the Q&A coming?
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Re: Developer Q&A questions
There is no set date at this time, but probably in a couple of weeks or so.
Re: Developer Q&A questions
- 10. Will there be many 'non-sentient' animals in Overgrowth (whether through visuals and/or gameplay and not just lore)?
11. In what ways do you want to differentiate species combat? Specific features needed?
Re: Developer Q&A questions
Will Silverfish answer this post I am writing right now?Silverfish wrote:There is no set date at this time, but probably in a couple of weeks or so.
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Re: Developer Q&A questions
Haha, Merlyn you little rascal!
Re: Developer Q&A questions
1. Will Ovegrowth main campaign has some new soundtracks ? I love Lugaru soundtrack, but I think it could be a little more varied, depending on what happens in story.
2. Are you planing to add some new stuff to dialogue editor ? Like for e.g walking characters or a moving camera ?
3. Will combat system get expanded in any way ? Or some A.I fixes (it seems to me that enemies should do something, if player breaks into their attacks using "straight kick " too often) ?
I love Overgrowth, and wish good luck to all you guys
2. Are you planing to add some new stuff to dialogue editor ? Like for e.g walking characters or a moving camera ?
3. Will combat system get expanded in any way ? Or some A.I fixes (it seems to me that enemies should do something, if player breaks into their attacks using "straight kick " too often) ?
I love Overgrowth, and wish good luck to all you guys
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Re: Developer Q&A questions
1. How long do you expect the Overgrowth campaign to be?
2. Do you plan on having any voice acting in the game?
3. Are there more environments or music planned for the Overgrowth campaign than just "desert/grass/snow" ?
4. I know it's been mentioned before, but are you planning to bring back the animal run mechanic?
Keep up the good work guys. I'm excited to see where you take the story with Overgrowth!
2. Do you plan on having any voice acting in the game?
3. Are there more environments or music planned for the Overgrowth campaign than just "desert/grass/snow" ?
4. I know it's been mentioned before, but are you planning to bring back the animal run mechanic?
Keep up the good work guys. I'm excited to see where you take the story with Overgrowth!
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Re: Developer Q&A questions
Another question:
Are you planning to add Localization/translation support? If not, please consider it.
It would be nice to read the dialogues of the game on the native language and not english.
Are you planning to add Localization/translation support? If not, please consider it.
It would be nice to read the dialogues of the game on the native language and not english.
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Re: Developer Q&A questions
why come there no red hills I pay 4 this game
Re: Developer Q&A questions
- 12. At some point, there was a mention of Workshop support for non-DRM users. How do you plan to implement this?
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Re: Developer Q&A
The Q&A video is now available for your viewing.
Hope you like it!
Hope you like it!
Re: Developer Q&A questions
Modding support will exist for non-DRMd users. It's going to use the same methods that exist now, just extended to support any modding features we add. Steam Workshop usage requires a steam copy.Timbles wrote:
- 12. At some point, there was a mention of Workshop support for non-DRM users. How do you plan to implement this?