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Phoenix Engine 8-10-05 Better Physics-Based Animation

Posted: Wed Aug 10, 2005 4:27 am
by David
I spent a few hours today changing the stick figure guy to a rabbit by adding arms and ears and making him walk on his toes. Also added variable speed, and several other changes.

Image

Posted: Wed Aug 10, 2005 7:13 am
by Crill3
Yeah, it looks like he is trying to stab someone invisible with his elbows.
No worries! WONDERFUL!

Posted: Wed Aug 10, 2005 7:17 am
by Blorx
That's what I thought...but yeah, it is awesome.

Posted: Wed Aug 10, 2005 7:24 am
by Crill3
Where did your post go? o0

Posted: Wed Aug 10, 2005 12:33 pm
by zip
He does a smooth 360° while walking too.

Posted: Wed Aug 10, 2005 1:39 pm
by Blorx
Crill3 wrote:Where did your post go? o0
if you're referring to me, I deleted it, I decided I'd let someone else figure it out ;)

Anyways, David, simply amazing how the physics kick in...can't wait to see what jabs and kicks look like. though I have a suggestion to have it sothat in jabs, his fist rotates from its defensive vertical position to a fully horizontal angle in a visible notion and that in the kicks, jis leg bends at the knee and stays until he kick button is let go if you have one seperate from the punching...just my thoughts...

Posted: Wed Aug 10, 2005 2:51 pm
by Daemon
It looks as though you are having slight problem with framerate no worries though I assume you haven't done anything to help improve performance yet

Posted: Wed Aug 10, 2005 3:10 pm
by Crill3
Daemon wrote:It looks as though you are having slight problem with framerate no worries though I assume you haven't done anything to help improve performance yet
I sense high framerates, Master Daemon.
I don't see any lag.

Posted: Wed Aug 10, 2005 3:14 pm
by ridestowe
zip wrote:He does a smooth 360° while walking too.
not quite. try 1/2 that much ;)

great work david, thats really sweet, the ears flopping are a fantastic touch. i cant even imagine how hard this is to make

Posted: Wed Aug 10, 2005 3:23 pm
by zip
Er.. yeah, 180°
My bad :oops:

Posted: Thu Aug 11, 2005 12:01 am
by Flickta
nice. definitely. but there is a lot of space for improvement. currently, only walking on his toes and turning looks... well... animated.

Posted: Thu Aug 11, 2005 1:48 am
by Crill3
zip wrote:Er.. yeah, 180°
My bad :oops:
Yeah, I wondered what you meant...

Posted: Thu Aug 11, 2005 1:56 am
by David
Daemon wrote:It looks as though you are having slight problem with framerate no worries though I assume you haven't done anything to help improve performance yet
I think you are having framerate issues playing this gif, because I am getting around 100-200 fps

Posted: Thu Aug 11, 2005 9:43 am
by Nayr
hee-hee :)

keep it coming, David :D

Posted: Sun Aug 14, 2005 8:09 pm
by levbot
the first animation (the less good one) is an X an my screen.. is this just a better version of it?