Possible Lugaru multiplayer types

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Razor7
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Post by Razor7 » Sat Aug 13, 2005 4:16 am

I dont know what you would name it, but how about a level that's basically a long hallway that goes around and turns and everything, and your caught in this (with multiple online people with you of course. The more people the more enimies) and you have to clear out the whole hallway/house/whatever.

Death match is nice. If anything make something similiar to Morpheus 3 (morpheus 3 is a map on UT2004 for those that dont know about it) for Lugagu 2. IT's nice, has platforms, you can fall to your death, and low grav is on by default :lol: . Deffinately there has to be mutators, they make everything better. Naturally they all have to be for Lugaru, we dont want any Redeemers in this now do we?

Survival is nice, but make sure it's in an enclosed place, otherwise someone could run off to one of the corners of the map and never die. Or just take a section of the map and condense it.

Anyways, these should be considered the ramblings of a madman. it's 2:16am. Give me a break.
-TC

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Post by David » Sat Aug 13, 2005 4:31 am

Prospector - every player (or team) starts with a bag of gold coins, and the goal is to end up with the most. The downside is that the more coins you are carrying, the slower you move.

In survivor modes, dead players can gain control of random ambient life, like birds or insects.

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Post by David » Sat Aug 13, 2005 4:36 am

Dodge - half of the players are targets, and the other half are shooters. The targets stand in front of a wall, and the shooters stand behind a line a short distance away. The targets' goal is to stay alive as long as possible, and the shooters' goal is to kill as many targets as possible with bows and arrows or throwing knives.

Weapon/Style arena - deathmatch except with only certain weapons or styles enabled, i.e. only throws, or only knives.

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Post by David » Sat Aug 13, 2005 4:46 am

Ninja - the players are divided into guards and ninjas. The guards are assigned to protect a small village. The ninjas have a certain amount of time to perform a specific task such as kidnap an NPC, kill all of the guards, or steal an artifact.

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Zaphon
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Post by Zaphon » Sat Aug 13, 2005 9:49 am

....All of the above would be incredibly awesome. o.o
Controlling birds and insects after you are dead sounds like a wonderful detail!
You really should implement modes in the game. (Or at least some of them)

zip
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Post by zip » Sat Aug 13, 2005 11:32 am

Razor7 wrote:. Deffinately there has to be mutators, they make everything better. Naturally they all have to be for Lugaru, we dont want any Redeemers in this now do we?
-TC
'Cuz it takes special code to make sure UT mutators don't work in Lugaru :wink:
*gives break*

Ninja sounds quite similar to a Warcraft 3 map called Ninja vs Samurai, which is a good thing :)

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Lugaruman100
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Post by Lugaruman100 » Sat Aug 13, 2005 12:52 pm

David wrote:Ninja - the players are divided into guards and ninjas. The guards are assigned to protect a small village. The ninjas have a certain amount of time to perform a specific task such as kidnap an NPC, kill all of the guards, or steal an artifact.
If you had the money for getting permission from companys you could put in Naruto and Ryu Hayabusa into that mode. If that happen the game would sell even more that it would be ported to the xbox 360 and playstation 3.

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Post by Jeff » Sat Aug 13, 2005 12:54 pm

Lugaruman100 wrote:
David wrote:Ninja - the players are divided into guards and ninjas. The guards are assigned to protect a small village. The ninjas have a certain amount of time to perform a specific task such as kidnap an NPC, kill all of the guards, or steal an artifact.
If you had the money for getting permission from companys you could put in Naruto and Ryu Hayabusa into that mode. If that happen the game would sell even more that it would be ported to the xbox 360 and playstation 3.
.....

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Lugaruman100
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Post by Lugaruman100 » Sat Aug 13, 2005 12:56 pm

WHAT. That could happen, or maybe the characters could be a custom skin or a mod of some sort. :wink:

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Post by Chameleon » Sat Aug 13, 2005 1:35 pm

David, those are all really awesome ideas!

And as for the Anime (or whatever) players suggested, if David made the game able to have custom models, he wouldn't need permission because end-users could create and release them free of charge and there wouldn't be as much that the companies could do about it.

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Lugaruman100
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Post by Lugaruman100 » Sat Aug 13, 2005 1:54 pm

Chameleon wrote: if David made the game able to have custom models, he wouldn't need permission because end-users could create and release them free of charge and there wouldn't be as much that the companies could do about it.
I allready knew that. I was just saying if he could oficialaly put those characters into the game that would be cool. Like I said, those characters could be custom skins/custom models.

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Post by Jeff » Sat Aug 13, 2005 7:24 pm

The problem is that if they would license Naruto and that other character out to us at all it would cost hundreds of thousands, if not millions. :shock:

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Post by zip » Sat Aug 13, 2005 7:29 pm

Not to mention that they would be horribly out of place in the game.. but a user could add them.

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ben
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Post by ben » Sun Aug 14, 2005 3:36 am

I thought David fairly clearly stated that he was not good at writing net code. Has this changed all the sudden or are we just fantasizing?

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Post by David » Sun Aug 14, 2005 5:30 am

I don't have much experience with netcode aside from Lightning's Shadow, but the only way to get new skills is to try new things.

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