Anything related to Wolfire Games and/or its products
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David
- Project Leader
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by David » Sun Jan 01, 2006 11:14 pm
I am making a lot of progress on the physics/animation editor, which basically lets us construct simple physics hulls for the complex models, and create skeletal animations.
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Nazgul11
- LoTR@localhost
- Posts: 320
- Joined: Wed Aug 10, 2005 2:57 pm
- Location: 127.0.0.1
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by Nazgul11 » Sun Jan 01, 2006 11:24 pm
Wow, keep it up!
I bet a lot of progress will get done once that is finished.
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leDoOd
- What custom title?
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- Location: The Q Continuum
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by leDoOd » Mon Jan 02, 2006 4:37 pm
Is that a person jumping? I can't tell (I think it looks like a chair).
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rudel_ic
- official Wolfire heckler
- Posts: 2193
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- Location: Hamburg City
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by rudel_ic » Mon Jan 02, 2006 4:49 pm
Of course it's a person jumping. Looks like it's making a heelflip.
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Silb
- Master cartographer
- Posts: 558
- Joined: Sat Dec 10, 2005 10:03 am
- Location: Map Guild
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by Silb » Mon Jan 02, 2006 6:18 pm
Great!
This could mean that we'll get other types of enemies apart from wolves and bunnies.
Wait... Will this kind of editor be available for mods?
*can't wait to create bears*
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Nazgul11
- LoTR@localhost
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by Nazgul11 » Mon Jan 02, 2006 6:57 pm
Wait... Will this kind of editor be available for mods?
If it is, that will be so neat!
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Crill3
- Indecisive titler
- Posts: 1935
- Joined: Thu Mar 10, 2005 8:54 am
- Location: Stockholm, Sweden
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by Crill3 » Tue Jan 03, 2006 3:05 am
He said it will let us [funcion of editor goes here]...
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rudel_ic
- official Wolfire heckler
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by rudel_ic » Tue Jan 03, 2006 8:50 am
But for you and me, this should be understood like them. At least that's how I am reading it.
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Silb
- Master cartographer
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by Silb » Tue Jan 03, 2006 11:56 am
rudel_ic wrote:But for you and me, this should be understood like them. At least that's how I am reading it.
I think that's what Crill meant.
Still, Lugaru 2 is planned to be very tweakable, so there is hope. Some hope
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A little hope.
The tinsiest faintest hope, in the wake of new year celebreations?
Edit: a small detail
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levbot
- mad tweaker
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by levbot » Tue Jan 03, 2006 7:12 pm
good. expect hella stuff from my tweaking team as soon as the game comes out.
but if every one has special animatoins and stuff, how will they mesh online?
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zip
- lugaruguru
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- Location: USA, Missouri
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by zip » Tue Jan 03, 2006 9:11 pm
They won't, unless the server is running the same mod as you.
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Blorx
- NOT A FRIGGIN PROGRAMMER
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by Blorx » Tue Jan 03, 2006 10:45 pm
ok, 2 things:
1. Nice...
2. Why are we going back to the online thing? Or am I reading it wrong?
Or missing something that David may have decided?
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Crill3
- Indecisive titler
- Posts: 1935
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- Location: Stockholm, Sweden
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by Crill3 » Wed Jan 04, 2006 5:05 am
One of us did miss something. I was sure "we" were at least going to try to make it MP.
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zip
- lugaruguru
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by zip » Wed Jan 04, 2006 5:16 pm
Multiplayer was mentioned as a possibility I think.
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Blorx
- NOT A FRIGGIN PROGRAMMER
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by Blorx » Wed Jan 04, 2006 7:39 pm
oh, must've missed that, I just remember people telling us to stop ranting about it...I didn't realize I've been gone that long...Wait...did that ever happen?