When will Lugaru 2 FINALLY be released?
When will Lugaru 2 FINALLY be released?
Man, I can't wait to see it.... It's been more then 4 years this game is being made... And no one knows when it's gonna be released... I have a prognostic for the release date, however: summer of 2009. It has an 83% chance of success. The other 17% means that it will be released earlier.
Last edited by mastering on Fri Feb 20, 2009 10:46 am, edited 2 times in total.
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- Gramps, Jr.
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- Froot Loop!!!
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- official Wolfire heckler
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If you open prototypes to the public, they complain, request support and improvements, measure the final product by comparison to the prototypes, expect prototype features that probably won't make it into the final game, think they know what the final game will be like and eventually turn away from the title... These are some problems that make it easier not to release anything playable that isn't like the final product.BunnyWithStick wrote:I wonder why every developer keeps his prototypes to him/herself.
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- Gramps, Jr.
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- Gramps, Jr.
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I wonder how many e-mails, PMs, and IMs David and co. get asking "when will it come out; When will it be done; Are you working on it; Why is it taking so long?" I bet it's a lot. We don't mean to pester and annoy; we're just like curious, anxious kids waiting for Santa Claus to bring us a new toy. And we got a few peeks into the workshop.
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- official Wolfire heckler
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There are unfinished, unpolished things you can release to the public though. You just have to use the right labels. Proof-of-Concept is a label that does the job. Prototype doesn't. It's psychology. If you release something as a PoC, people are more forgiving. For no reason, of course. Prototypes are on the same level.
It's the same with alpha and beta releases. I've played some alphas that were on the exact same level as the betas and the final release. People silently accepted the alpha, complained furiously about the beta issues and played the final release without getting mad about what they hated in the beta. It's just crazy. The power of labels.
It's the same with alpha and beta releases. I've played some alphas that were on the exact same level as the betas and the final release. People silently accepted the alpha, complained furiously about the beta issues and played the final release without getting mad about what they hated in the beta. It's just crazy. The power of labels.
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- Gramps, Jr.
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There's the problem, preparing something matters too much, the only things that are in my interests are the various testing, prototype and demonstration apps you make those GIFs with, that's really all I need in a "Prototype". We love the GIFs, so more things like that Phoenix UI app are my idea of prototypes.David wrote:…preparing…
P.S: Please don't release any of these apps. I hate changing people's minds and/or persuading people.