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Posted: Thu Jun 26, 2008 11:24 pm
by rudel_ic
Bridge, lamp, sign and house are done. The other models have been discarded; reasons for this are in the first post.

I will model weapons for this pack as well.

Once that is done (weapons are rather hard because UV mapping is a tough job), I will upload everything, post instructions et cetera.

I've added a poll to this topic, please take part :)

Posted: Thu Jul 03, 2008 1:10 am
by rudel_ic
It's done!

The first group of models is available at http://lugaruspace.50megs.com/modelpacks/

It's divided into infrastructure and weaponry.
Filenames:
ModelPack.Infrastructure.01.zip and
ModelPack.Weaponry.01.zip

The respective .blend files can be found in the blends/ folder at the above URL.

All models are specifically structured into folders.

There are instructions included in each zip in a file called README.txt.

This is its layout:

Code: Select all

AUTHOR

 rudel_ic - contact at wolfire.com/forums
            PLEASE give feedback!


MODELS

  ...


MAPS

 ...


INSTRUCTIONS

 Make a copy of your Lugaru/Data folder,
  name the copy Data.ORIGINAL

 In the folders X_becomes_Y, there are
  Data folders. Copy them to Lugaru/
  to overwrite respective models and
  textures in the Lugaru/Data folder

 If you want to play the map demo, copy
  it to Lugaru/Data/Maps, make sure you have
  copied [the needed models] and
  load the map in debug mode
  Command:
  map demo

 If you want to get your original models
  back, please delete or rename the
  modified Lugaru/Data folder, then
  rename the folder Data.ORIGINAL back to Data

 If you build maps or campaigns based on these
  models, remember to include instructions

 The .blend scenes are available as a separate
  download
  URL: http://lugaruspace.50megs.com/modelpacks/blends
  
Here are images of the models:
Image
The bridge - the bigger the better!
Image
The house - modular and collision-friendly (to a certain extent)!
Image
The lamp - well-suited for fires!
Image
The sign - tell 'em where they're supposed to go!
Image
The sword - your hand is well-protected!
Image
The ninja star - very gory when thrown!
Image
The staff - words cannot describe it!

As you probably have already read above, there's a map included called demo.
In that map, all models are put to good use. Worth a try ;)

Here's an overview pic:
Image

Feedback is very welcome! Don't hold back.

Obviously, these models do not go well with maps that aren't built with them in mind.

Posted: Thu Jul 03, 2008 1:17 am
by Jendraz
Excellent work! They look great, I'll have to try em out asap.

Posted: Thu Jul 03, 2008 3:21 am
by rudel_ic
What's really awesome is when a wolf runs around with a bloody ninja star in its chest.

Re: Models and model collections

Posted: Fri Nov 06, 2009 7:06 am
by kwatie
AWESOME. I need help though. I cant edit or make maps please give a description or link to one because I wanna make a campaign but thats hard without making maps :| :| :| :|

Re: Models and model collections

Posted: Fri Nov 06, 2009 9:53 am
by tokage
kwatie wrote:AWESOME. I need help though. I cant edit or make maps please give a description or link to one because I wanna make a campaign but thats hard without making maps :| :| :| :|
Read the wiki-entry, that should explain a lot.

Re: Models and model collections

Posted: Fri Nov 06, 2009 3:49 pm
by Lotus Wolf
And don't post in year old threads unless you have something relevant to add to it.

Re: Models and model collections

Posted: Fri Nov 13, 2009 12:50 pm
by Untadaike
Blender's awesome. You can even make games inside it.

Re: Models and model collections

Posted: Sat Nov 14, 2009 5:42 am
by Stromboli
But those games are severely limited.

Re: Models and model collections

Posted: Sat Nov 14, 2009 2:40 pm
by rudel_ic
You can realize any game you want in Blender. The limitations lie mostly in script performance. The question is how creative you are as a creator - how smart you are in designing your game to leverage what the suite does right.

I'd always recommend a more dedicated tool for game making though if you're into suites that do part of the job for you; something like http://www.yoyogames.com/gamemaker (free), http://unity3d.com/ (free for noncommercial use) or http://www.udk.com/ (also free for noncommercial use).

Re: Models and model collections

Posted: Mon Nov 16, 2009 12:49 pm
by Untadaike
Thansk for the links. I checked out Unity, I *kind of* made a race course with it. (lol).