What's your favorite way to kill?
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
...and here it is.To BWS I wrote:I'll try to make a gif of the move [aerial rabbit kick] for you...
Here are some stills from the gif that clearly show his shadow on the ground and air beneath his feet when I hit him.
Now we have a new technique to practice: the Flying Leg Cannon.
I originally did this to the last bunny on the Raider Sentry level of the campaign. I usually save the block on the high hill for last, run up to the right side (as you ascend the hill from the Easy Trach bunny) with two knives, move close enough to attract one then the other bunny, BE them as they drop down, then jump up and CL the last one across the valley. I try to vary my degree of attack to get the best air time with the poor little ragdoll before he hits the pavement.
This time, I got too close to the block and he sensed me and came after me. As he dropped, I launched from the top of the low rise nearby and caught him in mid-air. He flattened against the wall, and I flipped back to the rise.
Amazement! I didn't know you could do that! Now I try it all the time; I've found you don't have much time, 'cuz they drop fast, but if you launch too soon, they crouch at the edge. A tall block with a small rise like the RS level is perfect.
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- official Wolfire heckler
- Posts: 2193
- Joined: Sun Aug 28, 2005 11:19 pm
- Location: Hamburg City
- Contact:
There's this bug where you can get down from a block without falling, you just are immediately at the bottom. That leads to an interesting possibility:
Red is you, grey is the enemy.
1. Sweep, he falls down the block.
2. Buguse, you're at the bottom immediately, he's still falling.
3. Climb.
4. Mid-air Leg cannon.
Red is you, grey is the enemy.
1. Sweep, he falls down the block.
2. Buguse, you're at the bottom immediately, he's still falling.
3. Climb.
4. Mid-air Leg cannon.
Further research shows that you can LC a jumping enemy as easily as one dropping from a block.
When a pursuing enemy jumps after you, turn and wait for him (multiple enemies will screw it up).
When he's descending, run towards him straight along the line he's following. If you go at an angle, you'll have a hard time hitting him: I always missed unless I was in line.
Time it so that you jump into the LC animation just as he's about 1 to 1 1/2 body lengths above the ground, and close enough to hit (closer is better than farther; you can still get him if your feet press against him for a moment, but hyper-extension is your only reward for early launch).
Whango! He's dead. They don't fly as far as when you catch them flat-footed, I guess 'cuz of their forward momentum.
r_i, I don't know how to control the bug you mention. It surely doesn't happen all the time. (I think it's the same one that makes you go splodey when you jump near the edge of a block and land badly right on the edge; documented ages ago in leDoOd's Hilarious Insta-Death Bug thread.)
I guess your comment that it "leads to an interesting possibility" is the point: you need to be alert and ready to take advantage of changing situations and opportunities.
BTW, the red and grey didn't come thru, but the diagram is clear.
When a pursuing enemy jumps after you, turn and wait for him (multiple enemies will screw it up).
When he's descending, run towards him straight along the line he's following. If you go at an angle, you'll have a hard time hitting him: I always missed unless I was in line.
Time it so that you jump into the LC animation just as he's about 1 to 1 1/2 body lengths above the ground, and close enough to hit (closer is better than farther; you can still get him if your feet press against him for a moment, but hyper-extension is your only reward for early launch).
Whango! He's dead. They don't fly as far as when you catch them flat-footed, I guess 'cuz of their forward momentum.
r_i, I don't know how to control the bug you mention. It surely doesn't happen all the time. (I think it's the same one that makes you go splodey when you jump near the edge of a block and land badly right on the edge; documented ages ago in leDoOd's Hilarious Insta-Death Bug thread.)
I guess your comment that it "leads to an interesting possibility" is the point: you need to be alert and ready to take advantage of changing situations and opportunities.
BTW, the red and grey didn't come thru, but the diagram is clear.