Split: Drawing and Shading
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- official Wolfire heckler
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Fanboyism is shining through in some posts, I think.
"Actually, he did pretty damn well on that considering how hard those brushes are to use sometimes." (O RLY? *click click* oops Undo *click* there you go)
"looks really profesional like" (mmmmnope)
"Artistically I much prefer David's version" (Wow, you're really an expert, I suppose. Now... What does artistically mean in this statement? Nothing?)
...what the hell? I suck hehe
"Actually, he did pretty damn well on that considering how hard those brushes are to use sometimes." (O RLY? *click click* oops Undo *click* there you go)
"looks really profesional like" (mmmmnope)
"Artistically I much prefer David's version" (Wow, you're really an expert, I suppose. Now... What does artistically mean in this statement? Nothing?)
...what the hell? I suck hehe
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- Meh. Inadequate.
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- Gramps
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- Meh. Inadequate.
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I was illustrating what I meant about large-scale volume shading, not trying to actually improve his drawing.
There are two things I wanted to talk about:
First, there is high-frequency and low-frequency shading. You can separate them using High Pass and Blur filters using an image processing program. Here are the high frequency and low frequency images:
The original has very strong high frequency detail, but could use more contrast in terms of large-scale, low-frequency shading. This can help disambiguate confusing areas where shapes overlap, like where his hand covers his leg.
My picture is not meant to be a superior work of art... it is meant to show a way in which V-nix could improve his drawings. It doesn't mean I think I am better at drawing. I do the same thing all the time with artists on the Lugaru team. I am nowhere near as good at modeling or drawing as they are, but I can still see things that I think should be changed. I usually communicate these suggestions through "greenline" drawings like this one:
On a related note, if you want to, we could start a new thread that actually is a drawing contest. V-nix is probably frustrated that all of his posts seem to spawn controversy
There are two things I wanted to talk about:
First, there is high-frequency and low-frequency shading. You can separate them using High Pass and Blur filters using an image processing program. Here are the high frequency and low frequency images:
The original has very strong high frequency detail, but could use more contrast in terms of large-scale, low-frequency shading. This can help disambiguate confusing areas where shapes overlap, like where his hand covers his leg.
My picture is not meant to be a superior work of art... it is meant to show a way in which V-nix could improve his drawings. It doesn't mean I think I am better at drawing. I do the same thing all the time with artists on the Lugaru team. I am nowhere near as good at modeling or drawing as they are, but I can still see things that I think should be changed. I usually communicate these suggestions through "greenline" drawings like this one:
On a related note, if you want to, we could start a new thread that actually is a drawing contest. V-nix is probably frustrated that all of his posts seem to spawn controversy
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- Meh. Inadequate.
- Posts: 857
- Joined: Sun Oct 02, 2005 11:05 pm
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