Models and model collections
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Models and model collections
So this topic is about 3D models for Lugaru.
Only post models that actually work in-game and don't kill the framerate when you collide with them. If you stay below 500 faces, you should be fine.
Post a rendering of your model in your art software (preferably with ambient occlusion and a sun light) and a screenshot of the model in-game.
You can announce a collection. No hard feelings if you don't deliver later. Maybe someone else gets inspired?
You can request a collection or specific models. Don't freak out if noone steps in, this is all just for fun anyway.
You can discuss models. Please keep your criticism constructive.
Either you provide a link to a model in a post or you later post a collection of models. If you release a model you posted earlier in a collection, please edit your model post to reflect that; this makes it easier to navigate the thread.
Okay, my first collection will be containing pieces for infrastructure. I am planning the following stuff:
- bridge
- lamp
- sign
- house
Discarded:
- cobblestone street (framerate)
- stairs (framerate, collision detection)
- fence (collision detection)
- tree (framerate)
And I'm taking requests for the collection and suggestions for changes to the models.
The first piece is a bridge.
120 vertices, 244 faces.
I will post it in the collection once I'm done. What do you think?
Edit: Collection done, weapons also available, see this post
Only post models that actually work in-game and don't kill the framerate when you collide with them. If you stay below 500 faces, you should be fine.
Post a rendering of your model in your art software (preferably with ambient occlusion and a sun light) and a screenshot of the model in-game.
You can announce a collection. No hard feelings if you don't deliver later. Maybe someone else gets inspired?
You can request a collection or specific models. Don't freak out if noone steps in, this is all just for fun anyway.
You can discuss models. Please keep your criticism constructive.
Either you provide a link to a model in a post or you later post a collection of models. If you release a model you posted earlier in a collection, please edit your model post to reflect that; this makes it easier to navigate the thread.
Okay, my first collection will be containing pieces for infrastructure. I am planning the following stuff:
- bridge
- lamp
- sign
- house
Discarded:
- cobblestone street (framerate)
- stairs (framerate, collision detection)
- fence (collision detection)
- tree (framerate)
And I'm taking requests for the collection and suggestions for changes to the models.
The first piece is a bridge.
120 vertices, 244 faces.
I will post it in the collection once I'm done. What do you think?
Edit: Collection done, weapons also available, see this post
Last edited by rudel_ic on Thu Jul 03, 2008 1:12 am, edited 4 times in total.
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- Gramps
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- official Wolfire heckler
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Yeah, that's the house on the list. It'll be very collision-friendly though.Chainsaw man wrote: Think you can make a Primitive hut that one can actualy enter?
Lamp:
296 vertices, 632 faces.
The majority of faces is in the upper part, so a level builder should make sure the player can't reach it, otherwise the framerate goes down.
Edit: Collection done, weapons also available, see this post
Last edited by rudel_ic on Thu Jul 03, 2008 1:12 am, edited 1 time in total.
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- official Wolfire heckler
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Okay, I'm thinking about something like this as a house:
348 vertices, 686 faces - that's pretty much as high as you can get with 1 house if the framerate is supposed to be stable.
Although fighting in there is fun, I'm not feeling it yet. Will probably come up with something better. Suggestions are welcome.
Edit: Collection done, weapons also available, see this post
348 vertices, 686 faces - that's pretty much as high as you can get with 1 house if the framerate is supposed to be stable.
Although fighting in there is fun, I'm not feeling it yet. Will probably come up with something better. Suggestions are welcome.
Edit: Collection done, weapons also available, see this post
Last edited by rudel_ic on Thu Jul 03, 2008 1:12 am, edited 1 time in total.
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- Posts: 1492
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- Gramps
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- Joined: Tue Sep 27, 2005 11:59 am
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- Posts: 1492
- Joined: Mon Mar 17, 2008 6:13 am
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