Possible Lugaru multiplayer types
Dodge - half of the players are targets, and the other half are shooters. The targets stand in front of a wall, and the shooters stand behind a line a short distance away. The targets' goal is to stay alive as long as possible, and the shooters' goal is to kill as many targets as possible with bows and arrows or throwing knives.
Weapon/Style arena - deathmatch except with only certain weapons or styles enabled, i.e. only throws, or only knives.
Weapon/Style arena - deathmatch except with only certain weapons or styles enabled, i.e. only throws, or only knives.
'Cuz it takes special code to make sure UT mutators don't work in LugaruRazor7 wrote:. Deffinately there has to be mutators, they make everything better. Naturally they all have to be for Lugaru, we dont want any Redeemers in this now do we?
-TC
*gives break*
Ninja sounds quite similar to a Warcraft 3 map called Ninja vs Samurai, which is a good thing
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- The wolfire forum member with no title.
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If you had the money for getting permission from companys you could put in Naruto and Ryu Hayabusa into that mode. If that happen the game would sell even more that it would be ported to the xbox 360 and playstation 3.David wrote:Ninja - the players are divided into guards and ninjas. The guards are assigned to protect a small village. The ninjas have a certain amount of time to perform a specific task such as kidnap an NPC, kill all of the guards, or steal an artifact.
.....Lugaruman100 wrote:If you had the money for getting permission from companys you could put in Naruto and Ryu Hayabusa into that mode. If that happen the game would sell even more that it would be ported to the xbox 360 and playstation 3.David wrote:Ninja - the players are divided into guards and ninjas. The guards are assigned to protect a small village. The ninjas have a certain amount of time to perform a specific task such as kidnap an NPC, kill all of the guards, or steal an artifact.
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- The wolfire forum member with no title.
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David, those are all really awesome ideas!
And as for the Anime (or whatever) players suggested, if David made the game able to have custom models, he wouldn't need permission because end-users could create and release them free of charge and there wouldn't be as much that the companies could do about it.
And as for the Anime (or whatever) players suggested, if David made the game able to have custom models, he wouldn't need permission because end-users could create and release them free of charge and there wouldn't be as much that the companies could do about it.
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I allready knew that. I was just saying if he could oficialaly put those characters into the game that would be cool. Like I said, those characters could be custom skins/custom models.Chameleon wrote: if David made the game able to have custom models, he wouldn't need permission because end-users could create and release them free of charge and there wouldn't be as much that the companies could do about it.
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i like some of David's ideas...Ninja almost sounds like Tenchu...trying to sneak in to assassinate people...also, could you maybe make a WWII level? the whole continent would be the same, just the people's clothes and stuff would change...I found that that would be interesting...Also, Ben, too many people have bugged him about Lugaru MP...if they get it, it won't be mentioned besides for bug reports, comments, questions, etc. Lastly, David, if you ever need help with Net code, I've got minor experience from trying to get "The Mana World" to run in Panther...Nayr knows that it's a b*tch trying to work with libxml, but, it's useable all the more, I got it to partially work...I ended up missing one header...