Normal mapping

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July 17, 2006

I just got normal mapping (with or without specular lighting) integrated into the game engine properly, so we can render detailed bumpy surfaces such as wrinkles in cloth or ornate carvings. We are making sure to keep the normal mapping toned down and realistic, so we can avoid the shiny-plastic look plaguing many recent games.


Posted in Game Tech by David Rosen



Some user created highlightsMorph targets