Overgrowth Alpha 21

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April 06, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

This past week was really productive and I am really excited to report about it. Before you guys get too excited though, I have to admit that the latest SVN that I included is a little unstable, but that's to be expected in an alpha.

The main points that we will certainly be bragging about later this week are: - Hotspots - Initial scripting support* - Fancy shadows* - Group browser pane - Misc bug fixes

*These are only in the Mac build right now.

What does scripting mean? We will show you later this week!

Jo-shadow is in charge of organizing the community maps and has done a great job in his thread in the Secret Preorder Forum.

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Overgrowth by Jeffrey Rosen



Modular map makingEnvironment shadows - step 3