Overgrowth Alpha 22

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April 13, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

- Hotspots can now be linked to scripts - Scripts can now be associated with levels - Initial object browser - Group browser - Shadow quality improvements - Shadows are now dynamically calculated - Ambient occlusion* - Bug fixes

*disabled for now

Jo-shadow is in charge of organizing the community maps and has done a great job in his thread in the Secret Preorder Forum.

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Overgrowth by Jeffrey Rosen



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