Overgrowth Alpha 22
Add comment!April 13, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
- Hotspots can now be linked to scripts - Scripts can now be associated with levels - Initial object browser - Group browser - Shadow quality improvements - Shadows are now dynamically calculated - Ambient occlusion* - Bug fixes
*disabled for now
Jo-shadow is in charge of organizing the community maps and has done a great job in his thread in the Secret Preorder Forum.
Thanks as always for all the support! See you guys in IRC and the forums.