Overgrowth alpha 28

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May 25, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository: - Lots of decal fixes and improvements - Displays key presses to debug foreign keyboards - Cleaning up and formalizing creation and removal of entities, grouping, and undo/redo - Combining various editor modes into an omni editor - Some decal editor and billboard improvements - Text editor UI - Item browser UI - Initial, janky animation editor UI - Optimized console a bit - Bug fixes

Here is a scene from Aubrey's DogTomb.xml that I added in a27.

Overgrowth cretescape

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Overgrowth by Jeffrey Rosen



Ranged weapons in OvergrowthDetailed physics effects