Overgrowth alpha 34

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July 06, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Aubrey has made a number of new art assets this week. On the coding front, here are a few highlights from the source repository:

- New joint types for physics editor - Sky editor (double click the sun) - Fixed memory leaks - Starting grass - Improved collision with large objects - Disabled decals on transparent models - Added dynamic sun shadow preview - Added different levels of sun diffusion - Bug fixes

Here is a teaser of the sky editor, which we will demo this week:

Overgrowth alpha 33

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Overgrowth by Jeffrey Rosen



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