Overgrowth alpha 38

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August 04, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Aubrey has made a number of new art assets this week, which are included in this alpha. On the coding front, here are a few highlights from the source repository:

- Prospective fix for long standing VS2005 SP1 config error (massive thanks to Klusark!) - More robust groups - Group saving and loading fixed - Fixed decal selection, rotation, and scaling - Fancier decal object missing - Reactivated save selected set - Item browser loading is more robust - More items hooked up to the item browser - Shadows used to load incorrectly sometimes - More ribbon work (not hooked up yet) - Bug fixes

Overgrowth alpha 38

Thanks as always for all the support! See you guys in IRC and the forums.