Overgrowth alpha 38
Add comment!August 04, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Aubrey has made a number of new art assets this week, which are included in this alpha. On the coding front, here are a few highlights from the source repository:
- Prospective fix for long standing VS2005 SP1 config error (massive thanks to Klusark!) - More robust groups - Group saving and loading fixed - Fixed decal selection, rotation, and scaling - Fancier decal object missing - Reactivated save selected set - Item browser loading is more robust - More items hooked up to the item browser - Shadows used to load incorrectly sometimes - More ribbon work (not hooked up yet) - Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.