Overgrowth alpha 46

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September 29, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

On the coding front, here are a few highlights from the source repository:

- More progress on the rigging editor - Initial resolution independent UI - Some new cursors for rigging - X-ray editor widgets - Connection rigging - Animation editor UI - Better UI anti-aliasing - Fixed ctrl-g beep - Initial automatic vertex weights - Vertex shader skinning - Bug fixes

Overgrowth alpha 46 Rigging last week's rabbit

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Alpha by Jeffrey Rosen



Soft normal maps for furRocky Hall rabbit guard