Rabbit Sculpt for Overgrowth

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September 16, 2009

I've been working on this new rabbit character model recently.

We actually have a couple of other character models already complete, but they rely on technology that David hasn't had time to implement in the engine yet. I haven't shown them off on the blog because they still need our fancy fur and clothing(!) systems. However, we are going to try really hard to make a playable build ready for the rapidly approaching Independent Games Festival. With the submission deadline looming we have decided to go with lower-tech characters for now, and see how they look in the engine. Later on, I'd like to do a comparison of this model with the fancier existing ones.

This is a more traditional style for normal mapped character, with the fur and clothes sculpted right on it. What do you guys think of it so far?


Posted in Overgrowth by Aubrey Serr



Howdy From AustinNormal map vs. mesh