Overgrowth alpha 47

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October 06, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

On the coding front, here are a few highlights from the source repository:

- Initial localization system - Added UI for creating constrained hinge joints and ball joints - Added loading and saving of skeletons - New character model - Added automatic point size adjustment for small bones - Fixed greenhills level - Character tweaks - Bug fixes

Overgrowth alpha 47 Rigging improvements

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Alpha by Jeffrey Rosen



Get Well Soon Edmund!Wolf of the steppes