Overgrowth Alpha 77

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May 04, 2010

Here is what is new in Overgrowth in the 77th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Fixed editor ribbon problem
  • Improved soft particles
  • Boost Wave shader preprocessing
  • Better pre-jump crouch
  • Better Angelscript #include support
  • Split up character movement script
  • Flip recovery from ragdoll

Overgrowth Alpha 77 Enjoying the sunset.

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Alpha by Jeffrey Rosen



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