Overgrowth Alpha 96

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September 14, 2010

Here is what is new in Overgrowth in the 96th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are some of the latest highlights from the SVN repository.

  • Fix for MSVCP80D.dll error
  • Added spin kick animation
  • Added four spin kick impact animations
  • Added sweep animation
  • Added combat idle animations
  • Enabled second Robbert with alternate texture
  • Fixed morph target issues
  • Added animation event export to Blender script
  • Added attack impact message passing to angelscript
  • Animation movement can affect player movement
  • Added "negate quaternion" button to character rig

Spin kick v1.0 Spin kick v1.0

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Alpha by Jeffrey Rosen



Overgrowth guest art spotlight - HueyPAX Debrief