Overgrowth Alpha 97

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September 21, 2010

Here is what is new in Overgrowth in the 97th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are some of the latest highlights from the SVN repository.

  • Fixed Mac crash when kicking
  • Added four sweep reactions
  • Added status_keyframes so fallen poses conform to ground
  • New inverse kinematics for feet and hands
  • Feet move closer together on slopes
  • Lots of animation optimizations
  • Character skinning uses SSE optimizations

Spin kick v1.0 Sweet sweep. Sweep v1.0!

Thanks as always for all the support! See you guys in IRC and the forums.


Posted in Alpha by Jeffrey Rosen



Rabbit head set piece modelSIMD optimization