In this Art Asset Overview, I show the concept for the main menu UI and talk a bit about some new software I'm using. For a couple of years, I've been interested in trying some…
In this Art Asset Overview, I demonstrate some experiments with 2D/3D art: assets that are painted by hand, but have some 3D structure to support layering and parallax effects. We…
Receiver was finally released on Steam today -- check it out here! There is a one-week launch sale bringing the price down to $3.99. If you already have Receiver or Overgrowth…
This talk was really ambitious, attempting to discuss the entire context of animation and story, rather than the mechanics of animation itself. I didn’t take many notes at this…
Giving Purpose to 1st Person Animation Ryan Duffin, Senior Animator, EA/Danger Close Ryan has animated games since 2001, including first-person weapon animation for Battlefield…
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first…
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first…
In this series of posts, I summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the first…
In this series of posts, I will summarize my takeaways from some of the GDC 2013 sessions for anyone who couldn’t be there, starting with the animation bootcamp sessions on the…