This is a guest post from Aaron Jacobs, one of the masterminds behind the essential SUMLauncher! Hello! I’m Aaron Jacobs, the programmer for SUMLauncher, which is a tool designed…
Here is the new Overgrowth video! Don't forget that you can help support us, try out our alphas, and chat with other preorderers in the Secret Preorder Forum by preordering…
This is a blog post adaption of my GDC 2013 Indie Soapbox talk, I hope you like it! I will link to the GDC vault video of it if it becomes publicly available. Working with…
In this Overgrowth Art Asset Overview, I show off the new arena I'm working on and talk a bit about the process of making it. I'm pretty excited with where we're at with Overgrowth…
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret…
I was just working on some text rendering for the arena intro and outro (which should be in tomorrow’s alpha video), and thought I would share how we handle that problem in…
We recently made a charity jam game called Low-Light Combat. In this jam, I wanted to try cutting out the most time-consuming steps of the traditional art asset workflow, to see if…
Last week we participated in the Mojam 2 charity drive, and created a stealth deathmatch game called "Low Light Combat". Thanks to everyone who donated, and everyone who cheered us…
David and Aubrey are streaming in the Humble Bundle Mojam 2
February 21st, 2013
It's that time of year again and David and Aubrey are live-streaming for charity in the second Mojam game jam for the next 70 hours. Tune in below or on the Humble Bundle Mojam…