Here is the new weekly Overgrowth alpha video! This week I demonstrate the new features including triggers, flinch for failed active blocks, and better AI blocking with reaction…
For this update, I added a few new props to Overgrowth (which you can preorder here). It's been a while since the last video update. There are a few reasons for the delay. First, I…
Here is the new weekly Overgrowth alpha video! This week I demonstrate new scripting features and some graphical tweaks. Don't forget that you can help support us, try out our…
Here is the new weekly Overgrowth alpha video! This week I demonstrate the new detail object features. Don't forget that you can help support us, try out our weekly alphas (such as…
Here is the new weekly Overgrowth alpha video! This week I demonstrate the new weapon grab animation as well as progress towards detail objects. Don't forget that you can help…
This week I added some new pottery to Overgrowth (which you can preorder here). The pottery will be useful for general props in a lot of areas of the game, but I also wanted to…
Here is the new weekly Overgrowth alpha video! This week I show some control changes, animation features and decal tinting. Don't forget that you can help support us, try out our…
This week for Overgrowth (which you can preorder here) I started on the shops. One nice thing about this set is that many of the things I make for it will usable as general props…
Here is the new weekly Overgrowth alpha changelog. This week I spent most of my time cleaning up memory disposal when switching levels. I couldn't think of a good way to show this…