This week I created a new hex crete variant, and tried some new ideas for the art direction in Overgrowth (which you can preorder here). I also tried out some production ideas to…
Here is the new weekly Overgrowth alpha video! This week I demonstrate some new pathfinding and jumping features in progress. Don't forget that you can help support us, try out our…
This is a guest post by Tapio Liukkonen, who records and designs most of the sounds for Overgrowth I would like to discuss the artistic side of making game audio. I'm not talking…
This week I show a lot of the less exciting work involved in art production for Overgrowth (which you can preorder here). I spent a long time listing all the assets we will need…
Here is the new weekly Overgrowth alpha video! This week I demonstrate the new features that let the AI see and hear the player. Don't forget that you can help support us, try out…
This is a guest art video by Markuss, providing an inside look at his incredible Old China mod. Be sure to watch it in HD! You should definitely check out his YouTube channel to…
Here is the latest in our new weekly Overgrowth alpha format! David (@wolfire) took some time to illustrate the traditional changelog in video form for a122. Don't forget that you…
This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character. Be sure…
This is a summary of a GDC talk given by a senior networking engineer at Bungie, David Aldridge. In this talk he explained the core ideas behind the netcode in Halo 3 and how it…