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Art Asset Overview #10

Art Asset Overview #10

April 1st, 2011

This week I created a new hex crete variant, and tried some new ideas for the art direction in Overgrowth (which you can preorder here). I also tried out some production ideas to…

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Overgrowth a124 video changelog

Overgrowth a124 video changelog

March 29th, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate some new pathfinding and jumping features in progress. Don't forget that you can help support us, try out our…

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Sound effects 'Making of' teaser

Sound effects 'Making of' teaser

March 26th, 2011

This is a guest post by Tapio Liukkonen, who records and designs most of the sounds for Overgrowth I would like to discuss the artistic side of making game audio. I'm not talking…

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Art Asset Overview #9

Art Asset Overview #9

March 25th, 2011

This week I show a lot of the less exciting work involved in art production for Overgrowth (which you can preorder here). I spent a long time listing all the assets we will need…

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Overgrowth a123 video changelog

Overgrowth a123 video changelog

March 22nd, 2011

Here is the new weekly Overgrowth alpha video! This week I demonstrate the new features that let the AI see and hear the player. Don't forget that you can help support us, try out…

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Markuss' Old China Art Asset Overview

Markuss' Old China Art Asset Overview

March 17th, 2011

This is a guest art video by Markuss, providing an inside look at his incredible Old China mod. Be sure to watch it in HD! You should definitely check out his YouTube channel to…

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Overgrowth a122 video changelog

Overgrowth a122 video changelog

March 15th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David (@wolfire) took some time to illustrate the traditional changelog in video form for a122. Don't forget that you…

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Art Asset Overview #8

Art Asset Overview #8

March 13th, 2011

This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character. Be sure…

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GDC Session Summary: Halo networking

GDC Session Summary: Halo networking

March 11th, 2011

This is a summary of a GDC talk given by a senior networking engineer at Bungie, David Aldridge. In this talk he explained the core ideas behind the netcode in Halo 3 and how it…

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