This week I spent most of my time attending GDC sessions and associated meetings. Now that I'm done with that, I can work on Overgrowth full-time again! The only visible change in…
I attended some great talks at the Game Developer Conference, so I'd like to summarize some of my favorites for you in blog post form. The first one was given by a senior artist at…
This week I introduce a new faction of rabbits that will be appearing in Overgrowth (which you can preorder here), and add a few more pieces to the previous "hex" set of crete I…
Between setting up my new workplace and attending GDC sessions, I haven't had much time to work on Overgrowth this week. However, my new computer has an ATI card, so I made some…
I'm taking a break from making videos this week but expect more information on a new rabbit faction, as well as the new models I finished this past week in next week's video. Here…
David is moving back to San Francisco this week, so he was unable to make an alpha video -- the computer and microphone are on a moving truck. Instead, he has been working on the…
This week I demonstrate how an Overgrowth comic storyboard turns into a finished page, and show off some platforming-oriented monolith models for the game (which you can preorder…
Silverfish, who has been running OG Weekly, the weekly Overgrowth live-stream, made a pretty cool platforming level that I wanted to showcase on the blog. Also, to point out that…
Here is the latest in our new weekly Overgrowth alpha format! David (@wolfire) took some time to illustrate the traditional changelog in video form for a118. Don't forget that you…