For the last year or so I've been hoping to bring back the design tour series, but this time I wanted to try focusing on specific design details instead of full reviews. The Humble…
It is my pleasure to announce that Steam has officially given us a giant pile of keys for the Humble Indie Bundle 2. All those who have previously purchased Humble Indie Bundle…
I haven't had time to write any new tech posts during the rush to get the gameplay structure in, but for now I decided to consolidate some previous tech posts into an overview of…
Introducing the Humble Indie Bundle 2! Pay-what-you-want for five awesome DRM-free games on Mac, Windows, and Linux: Braid, Machinarium, Osmos, Cortex Command, and Revenge of the…
We are trying out a new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form. Don't forget that you can help support…
When I looked for tools to track and analyze OpenGL calls in Overgrowth, the best I could find was a commercial program called GDebugger by a company called Graphics Remedy. The…
About 6 months ago we tried out a modest promotion called the Humble Indie Bundle. Thanks to everyone's support, we raised nearly 1.3 million dollars for independent video games…
This week David has been visiting San Francisco to look for apartments, so John took the liberty of showing off the new changes in this alpha. Don't forget that you can help…
The following is a guest post by the always thoughtful and provocative game developer known as Wilbefast. Even if you haven't being following the "Games are art" debate you've…