Jeff Vogel, the game developer behind Spiderweb Software (Exile, Geneforge, Avernum) wrote a really interesting piece on the economics of the Humble Indie Bundle and what it means…
As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far. Be sure to watch it in HD! We've…
Here is what is new in Overgrowth in the 101st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first, just watch the video demo…
Alpha 100! Here is what is new in Overgrowth in the 100th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically…
In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or…
The guys at Valve who have already agreed to help us distribute Overgrowth on Steam, have just made Wolfire's original ninja rabbit fighter, Lugaru HD, available on Steam for Mac…
Here is what is new in Overgrowth in the 99th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles. For these, we need…