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Jeff Vogel on the Humble Bundle

Jeff Vogel on the Humble Bundle

October 24th, 2010

Jeff Vogel, the game developer behind Spiderweb Software (Exile, Geneforge, Avernum) wrote a really interesting piece on the economics of the Humble Indie Bundle and what it means…

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New Overgrowth Alpha Trailer

New Overgrowth Alpha Trailer

October 22nd, 2010

As you may have seen on the Wolfire YouTube channel, we just released a trailer that showcases almost everything we've put into Overgrowth so far. Be sure to watch it in HD! We've…

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Overgrowth Alpha 101

Overgrowth Alpha 101

October 19th, 2010

Here is what is new in Overgrowth in the 101st weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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First fighting test

First fighting test

October 13th, 2010

Alpha 100 has the most important update so far, which is the first playable prototype of unarmed striking. I will describe it in more detail, but first, just watch the video demo…

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Overgrowth Alpha 100

Overgrowth Alpha 100

October 12th, 2010

Alpha 100! Here is what is new in Overgrowth in the 100th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically…

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First foley sound effects test

First foley sound effects test

October 9th, 2010

In modern film, almost every sound is recorded in post production. This includes even the most subtle sounds, such as clothing shifting as a character checks his wristwatch, or…

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Lugaru HD is now on Steam

Lugaru HD is now on Steam

October 8th, 2010

The guys at Valve who have already agreed to help us distribute Overgrowth on Steam, have just made Wolfire's original ninja rabbit fighter, Lugaru HD, available on Steam for Mac…

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Overgrowth Alpha 99

Overgrowth Alpha 99

October 5th, 2010

Here is what is new in Overgrowth in the 99th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Imposters

Imposters

October 3rd, 2010

We can achieve a lot of performance gains by using texture atlases and instancing, but it won't be enough for dense environments like forests and jungles. For these, we need…

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