Aubrey and I were in Austin, Texas last week at the Fantastic Fest Arcade. The main focus of Fantastic Fest is usually on independent film projects but this was the first year ever…
Here is what is new in Overgrowth in the 98th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
A celebration of indie-ness is about to take place in Austin, Texas starting tomorrow. It's called Fantastic Fest and while historically, their major focus has been on independent…
Fifteen years ago, it would be impossible to make a graphics-intensive game without using hand-written assembly language. Almost all classic games used it extensively, including…
Here is what is new in Overgrowth in the 97th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
I recently made this set piece for a desert level I was working on. Here is my work on it at various steps! rabbit head concept The first thing was to draw a concept-- this took a…
As we mentioned in a previous post, Jeff and I were recently asked to speak on a panel at PAX about the Humble Indie Bundle. I think I can objectively say the talk went pretty well…
Here is what is new in Overgrowth in the 96th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
This is a guest art post from Huey who sent us a series of his hand-drawn sketches which were inspired by Overgrowth. Huey is only 9 years old but I can objectively say that his…