Here is what is new in Overgrowth in the 95th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
As I mentioned before, the locations for Overgrowth are inspired by real-life locations. While a lot of good research can be found online, there's no substitute for actually…
The gargantuan gathering of gamers known as PAX is just a few days away and those who have skimmed over the panel schedule may have noticed that Jeff and I will be giving a talk…
Here is what is new in Overgrowth in the 94th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
I have recently decided to relocate, and I have been using the opportunity to visit some of my favorite places that inspired the terrain in Overgrowth! This is not actually one of…
Here is what is new in Overgrowth in the 93rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
To test out facial expressions, I created shapes for winking, squinting, sniffing, and 'oh' phonemes. Then to see how they looked in-engine, I used Angelscript to weight them with…
Since my controversial post comparing OpenGL and DirectX, there have been two significant new developments: the release of OpenGL 4.1 and the release of Steam for Mac. OpenGL 4.…