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Overgrowth Alpha 95

Overgrowth Alpha 95

September 7th, 2010

Here is what is new in Overgrowth in the 95th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Real life locations

Real life locations

September 6th, 2010

As I mentioned before, the locations for Overgrowth are inspired by real-life locations. While a lot of good research can be found online, there's no substitute for actually…

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Wolfire's PAX Panel

Wolfire's PAX Panel

September 1st, 2010

The gargantuan gathering of gamers known as PAX is just a few days away and those who have skimmed over the panel schedule may have noticed that Jeff and I will be giving a talk…

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Overgrowth Alpha 94

Overgrowth Alpha 94

August 31st, 2010

Here is what is new in Overgrowth in the 94th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Comic update: pages 46-48

Comic update: pages 46-48

August 30th, 2010

After a bit of a break from the Overgrowth comic, it is back! Click below and check it out! Overgrowth comic

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On the road again

On the road again

August 27th, 2010

I have recently decided to relocate, and I have been using the opportunity to visit some of my favorite places that inspired the terrain in Overgrowth! This is not actually one of…

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Overgrowth Alpha 93

Overgrowth Alpha 93

August 24th, 2010

Here is what is new in Overgrowth in the 93rd weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…

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Face morph test

Face morph test

August 22nd, 2010

To test out facial expressions, I created shapes for winking, squinting, sniffing, and 'oh' phonemes. Then to see how they looked in-engine, I used Angelscript to weight them with…

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OpenGL update

OpenGL update

August 21st, 2010

Since my controversial post comparing OpenGL and DirectX, there have been two significant new developments: the release of OpenGL 4.1 and the release of Steam for Mac. OpenGL 4.…

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