In the last day, a number of people have sent me this awesome link, so I figured I would post it here as well. It is an awesome mix of HTML5, game tech, and nostalgia: Joe Huckaby…
Here is what is new in Overgrowth in the 89th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
David already teased everyone with the new animation tech in Overgrowth with his initial motion capture tests video. However, this week I had a chance to really go into the nitty…
While working on some combat animations, I decided that the current Phoenix animation editor is too hard to use, and there are too many bottlenecks in the route to making it better…
I introduced vectors in Part 1, and a toolset for working with them in Part 2. However, today I would like to talk about perhaps the most important concept for game developers…
Here is what is new in Overgrowth in the 88th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
Here at Wolfire we think it's a good idea to keep thinking of new ideas for games (as we mentioned in this blog post), because you never know when you will hit on something cool…
Our buddies at Dejobaan (makers of the recent AaaaaAAaaaAAAaaAAAAaAAAAA!!! video game) recently hosted a novel interview with Eitan Glinert, Andy Moore, and me on their new site…
Here is what is new in Overgrowth in the 87th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…