Here are a few odds and ends that I have done that I thought were worth showing off on the blog. The first is a collection of thumbnail images I did for level set pieces. I plan to…
Here's an update on some of the recent art assets I have added to Overgrowth! Recast navigation mesh I made a new evergreen with long pine needles Recast navigation mesh This is a…
Here is what is new in Overgrowth in the 86th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
UNabusive design, and why you WOULDN'T want to be mean to your players
July 5th, 2010
The following is a guest blog post from Wilbefast. 1 month ago, over at moddb.com: Silverfisk: BTW I like your posts on the Wolfire Blog, you should make some more. :)
Wilbefast: I…
I recently stumbled across the CMU motion capture database, which is a collection of over 2500 free motion capture animations. I hadn't worked with motion capture before, so I…
This is a guest blog post by Andrew Church. He is a talented software engineer and OSS aficionado based in Japan. Since the Aquaria source was released, Andrew has been busy…
Here is what is new in Overgrowth in the 85th weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are…
One of the awesome results of releasing the source code to Lugaru in the Humble Indie Bundle is that Lugaru now runs on AmigaOS 4 and AROS! Lugaru on the Amiga An early AmigaOS…
If you've been following our alpha posts, you've probably seen that a lot of cool new features have appeared in the builds like wall running and climbing. However, if you have yet…